* Content Patcher's <samp>When</samp> conditions are highly optimized and cached, so thousands of patches can check the same condition without impacting performance and the resulting changes are written once to the asset. Then there's no performance impact after the asset edit, since it's just plain unconditional data. However the asset is reloaded when patches are added/removed, which may impact performance if they change often in some cases (like reloading a map or indoor/outdoor NPC appearance). | * Content Patcher's <samp>When</samp> conditions are highly optimized and cached, so thousands of patches can check the same condition without impacting performance and the resulting changes are written once to the asset. Then there's no performance impact after the asset edit, since it's just plain unconditional data. However the asset is reloaded when patches are added/removed, which may impact performance if they change often in some cases (like reloading a map or indoor/outdoor NPC appearance). |