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==Vanilla release notes==
 
==Vanilla release notes==
{{note box|'''These are unofficial release notes for the 1.6 mod author alpha.'''<br />The [https://twitter.com/ConcernedApe new content announced by ConcernedApe] hasn't been revealed yet and isn't listed below.|type=warning}}
+
''Moved to [[Version History#1.6]].''
 
  −
This is a draft for the [[Version History]] section when 1.6 is released. Feel free to edit or suggest anything that was missed.
  −
 
  −
<blockquote>
  −
<big>'''1.6.0'''</big><br />
  −
Stardew Valley 1.6.0 was released to the Steam beta branch on XX XX 20XX, and released on XX XXXX 20XX.
  −
 
  −
; New content & features
  −
:* Added many new NPC dialogues. That includes...
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:** restored missing dialogue (like Emily and Shane's [[Flower Dance|flower dance]] custom accept-dance dialogues when married to the player, Shane's dialogue when browsing the Saloon vending machine, Lewis congratulating female farmers after their wedding, a line in Maru's 14-heart event, three dialogues from Sam related to Kent<!--Thu6_1, Thu6_2, summer_Thu6_1-->, two randomized dialogues when an NPC buys an item you sold to a shop, two speech bubbles from Marnie and Robin when you enter their shop building, and a fortune teller dialogue for your potential spouse).
  −
:* Added a world map for [[Ginger Island]], visible when visiting the island.
  −
:* The world map now shows your actual position within the world in real-time (instead of showing you at a fixed point for each location). In multiplayer, you'll see other players' positions in real-time too.
  −
:* The farmhouse and pet bowl can now be moved through Robin's menu.
  −
:* The [[Farm Computer|farm computer]] can now be used anywhere to see a summary of that location, instead of only the farm.
  −
:* The [[Mini-Jukebox|mini-jukebox]] can now be used on the [[Ginger Island]] farm.
  −
:* See [[Modding:Migrate to Stardew Valley 1.6|changes for mod authors]].
  −
 
  −
; Visual improvements around the valley
  −
:* Redrew the world map to better match the in-game locations and be more detailed.
  −
:* Removed 'lighting quality' option. The game now uses high-quality lighting by default.
  −
:* Adjusted the date/time/money box in Chinese.
  −
:* The submerged [[fishing]] bobber is now recolored automatically to match the water.
  −
 
  −
; Multiplayer changes
  −
:* You can now have up to 8 players on PC.
  −
:* Many improvements for multiplayer performance and stability. That includes:
  −
:** Steam players will now use Steam multiplayer authentication, potentially improving connection issues significantly.
  −
:** Large multiplayer packets are now compressed, reducing bandwidth usage and latency.
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:** Internal optimizations to data syncing.
  −
:* You now need the same build number (in addition to version) to join a multiplayer server. This prevents crashes due to game changes between builds.
  −
:* Accepting a Qi challenge that increases mine difficulty now only kicks other players out of the affected mine type, not all mines.
  −
 
  −
; Balance changes
  −
:* Most [[Carpenter's Shop#House Renovations|home renovations]] now cost money, which is refunded if you undo the renovation. (The game knows whether you bought it though, so refunding a pre-1.6 renovation won't give you free money.)
  −
:* Added [[wikipedia:Coyote time|grace jumps]] in [[Junimo Kart]]: when you run off the track, you can still jump for a short time to recover.
  −
:* You can no longer lose the [[Golden Scythe]], [[Galaxy Soul#Forge recipes|Infinity weapons]], or [[tools]] when knocked unconcious.
  −
:* Rebalanced the [[Random Events#The Crop Fairy|crop fairy]] event: the chance no longer depends on the number of planted crops, it can no longer happen on the last day of the season (to avoid growing crops that might die overnight), and it can no longer choose dead crops to grow.
  −
:* Increased the [[Forge#Enchantments|shaving enchantment]]'s effect on [[Crops#Giant Crops|giant crops]].<br /><small>Each giant crop now has a 60% chance of dropping an extra six crops while the shaving enchantment is equipped, spread across the number of hits needed to break it. For example, a base axe which breaks the giant crop in three hits gets three 20% chances of dropping 2 crops.</small>
  −
:* The [[The Cave|mushroom cave]] now provides mushrooms every second day. It was unintentionally changed to daily in Stardew Valley 1.5.
  −
:* Randomization no longer produces simple repeating patterns in many cases (e.g. clay farming, mushroom level prediction, crab pot fish offset, etc).<br /><small>You can enable "Use Legacy Randomization" in the [[Options|advanced save options]] to use the old randomization, though some specific patterns may still change due to the underlying changes. That option is mainly intended for speedrunners; most players should keep it disabled for the intended experience.</small>
  −
:* Spreading [[weeds]] can no longer destroy [[Artifact Spot|artifact spots]].
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:* Tilled dirt on the island farm now decays in the same way as the regular farm.
  −
 
  −
; Quality of life changes
  −
:* Performance improvements.
  −
:* NPCs now shove [[chest]]s out of their way instead of destroying them.
  −
:* Audio changes:
  −
:** Made more sounds positional (mainly players, tools, and machines).
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:** Positional sounds now fade with distance when off-screen, instead of cutting off abruptly.
  −
:* You can now refill slingshot ammo by right-clicking it with the same ammo. Previously that would just swap the item stacks.
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:* Planting [[Cactus Seeds|cactus seeds]] on the farm now fails with a message, instead of the seeds dying overnight.
  −
:* Holding a [[Tea Sapling|tea sapling]] or [[Crops|seed]] over a [[Garden Pot|garden pot]] now shows the green/red placement tile.
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:* You can no longer pick up rugs if there's something on it.
  −
:* You can now move full chests by hitting them with a heavy tool (previously only with bare hands). The chests will shift one space at a time.
  −
:* UI improvements:
  −
:** The museum reward menu now prevents picking up a reward that won't fit in your inventory.
  −
:** The museum reward menu now lets you exit while holding a reward. It'll be added to your inventory if possible, otherwise it'll drop at your feet.
  −
:** If an item menu exits while you're holding an item, the item is now always retrieved. (Previously only some item menus like chests would do it.)
  −
:** [[Marnie's Ranch|Marnie's animal menu]] now shows prices in the tooltip, in case the tooltip covers the price display.
  −
:** Shops now have a slight delay before you can buy/sell items, to help avoid double-clicks doing it accidentally.
  −
:** Deleting a save on PC is now much faster.
  −
:* Significantly reduced save loading time when there are many custom locations.
  −
:* If a default farm building (like the [[greenhouse]]) is somehow removed, it'll now be rebuilt next time you load the save.
  −
 
  −
; Other changes
  −
:* Gender-specific clothing variants can now be worn by any gender.
  −
:* The about page now shows the build number.
  −
:* The about page no longer hides the version if a tip message is shown.
  −
:* The [[Ginger Island#Gem Birds|Ginger Island shrine]] item pedestals are now normal items. Modded players can spawn them to display items decoratively (though they're not obtainable in vanilla currently).
  −
:* Fixed some NPC schedules that weren't previously applied:
  −
:** [[Lewis]] visiting the library on winter Sundays;
  −
:** [[Maru]] and [[Penny]] hanging out on summer Sundays;
  −
:** [[Maru]] tinkering on summer Mondays;
  −
:** After reaching six hearts with some NPCs, they won't visit their rival love interest anymore. This affects [[Alex]] visiting [[Haley]], [[Elliott]] visiting [[Leah]], and Haley visiting Alex.
  −
 
  −
; Gameplay fixes
  −
:* [[Fishing]] fixes:
  −
:** Fixed [[artifacts]] found in [[Fishing#Treasure Chests|fishing chests]] not counting for the collection tab (and various other cases where item-received logic wasn't applied consistently).
  −
:** Fixed fishing crash if a treasure chest appears while the player has a large number of stacked fishing buffs.
  −
:* Buff fixes:
  −
:** Fixed a range of bugs like attribute drift and double-debuff.
  −
:** Fixed food/drink buffs discarded if they have a balanced total of effects (e.g. +2 attack and -2 speed).
  −
:** Fixed negative custom buffs shown with a double-negative (e.g. "--2 speed").
  −
:** Fixed Squid Ink Ravioli buff not remaining active if another food buff is added later (although the buff icon was still shown).
  −
:** Fixed Squid Ink Ravioli not resetting the buff duration when you eat another one, unlike other food buffs.
  −
:** Fixed Squid Ink Ravioli description having an extra blank line.
  −
:** Fixed Burnt not showing the -3 Attack effect.
  −
:* Item fixes:
  −
:** Fixed dropped tools not recovered if they're inside a constructed building.
  −
:** Fixed potted [[Tea Bush|tea bushes]] planted in town not being harvestable.
  −
:** Fixed [[Bee House|bee house]] dropping a generic "Honey" item when you break it, instead of the flavored honey it would produce when harvested normally.
  −
:** Fixed [[Farm Computer|farm computer]] counting [[Fiber Seeds|fiber crops]] as unwatered.
  −
:** Fixed [[geode]] and [[Lost Books|lost book]] message not shown if your first one is from a fishing chest.
  −
:** Fixed [[Magic Bait|magic bait]] disabling some fish area checks (e.g. so you could catch river fish in the forest pond).
  −
:** Fixed [[Heavy Tapper|heavy tappers]] not tracked correctly. That caused issues like heavy-tapped trees not ignored when creating [[Mushroom Tree|mushroom trees]] in fall.
  −
:** Fixed [[Rain Totem|rain totem]] used during a storm incorrectly making the next day stormy instead of rainy.
  −
:** Fixed [[Secret Notes|secret note #2]] not revealing [[Kent]]'s gift taste if he hasn't returned yet.
  −
:** Fixed [[Wedding Ring|wedding rings]] being giftable to NPCs.
  −
:** Fixed [[Watering Cans|watering can]]'s water left and capacity resetting on right-click into chest.
  −
:** Fixed [[Wilted Bouquet|wilted bouquet]] not cancelling the wedding if it hasn't happened yet.
  −
:** Fixed various cases where item-received logic wasn't applied consistently.
  −
:* Festival fixes:
  −
:** Fixed unable to leave the [[Festival of Ice]] until it ends.
  −
:* Combat fixes:
  −
:** Fixed player stuck in swimsuit if they collapse from damage while wearing it.
  −
:** Fixed broken event if the player is defeated in the mines and their name contains a slash.
  −
:** Fixed issue where you could clear a forest-themed [[The Mines|mine level]] without finding a ladder.
  −
:* Controller fixes:
  −
:** Fixed issue which could make Junimo Kart unplayable with a controller if you had rebound buttons to certain values.
  −
:** Improved controller navigation on the Junimo bundle page and world map.
  −
:** Fixed issue where viewing a letter with multiple pages and positioning the cursor directly above the skip button could cause the next viewed event to be skipped when the <samp>A</samp> button is pressed to progress text.
  −
:* UI fixes:
  −
:** Fixed issue where clicking an item attached to a letter could exit the letter if your inventory was full.
  −
:** Fixed items from dialogue being lost if your inventory was full. You'll now see a menu to collect them when the dialogue closes.
  −
:* Fixed gates popping off when opening or closing them while the player overlaps the tile.
  −
:* Fixed random seeds on [[Ginger Island]] being based on the valley's season.
  −
:* Fixed exploit where you could keep temporary items like Qi Fruit by selling them to Pierre and buying them back later.
  −
:* Fixed fruit trees being plantable on stone tiles outside the greenhouse.
  −
:* Fixed tree stumps dropping seeds like full-grown trees.
  −
:* Fixed riding an orphaned horse (e.g. spawned using [[Modding:Debug commands|debug commands]]) preventing you from owning or riding other horses.
  −
:* Fixed some mail not received on the intended day if you don't leave the farmhouse that day.
  −
 
  −
; NPC fixes
  −
:* Dialogue fixes:
  −
:** Fixed NPCs not having custom dialogue when accepting a movie invite for non-English players.
  −
:** Fixed Abigail showing both default and custom item delivery dialogue.
  −
:** Fixed Lewis skipping his final dialogue at the [[Festival of Ice]] on subsequent player wins.
  −
:** Fixed the [[Stardew Valley Fair|fortune teller]] nearly always showing the text for your combat skill, instead of your highest skill.
  −
:** Fixed issue where an NPC who bought an iridium-quality item you sold to a shop could show a low-item-quality dialogue for it.
  −
:** Fixed issue where NPC dialogue could reveal gift tastes for an invalid item.
  −
:** Fixed [[Abigail#Fourteen Hearts|monster grave text]] only shown in English.
  −
:** Fixed wrong message shown when placing indoors-only furniture outside.
  −
:* Fixed NPC spouse chores sometimes not applied on the intended day (e.g. saying they filled the pet water bowl but it's not filled).
  −
:* Fixed NPC spouses watering crops that don't need it (e.g. fiber seeds or already watered), and almost never showing the crops-were-already-watered dialogue.
  −
:* Fixed NPCs sometimes not reacting to dumpster diving if the horse is nearby.
  −
:* Fixed Penny losing items when redecorating if they were placed on a [[Stone Slab|stone slab]] (or a custom table without ''Table'' in the name).
  −
 
  −
; Multiplayer fixes
  −
:* Mitigated potential remote code execution issue.
  −
:* Possibly fixed frequent disconnections for some players.
  −
:* Fixed old/incorrect Steam display names being shown in some cases.
  −
:* Fixed phantom action cursor over backwoods gravestone if the current player hasn't seen [[Abigail#Fourteen Hearts|the related event]] yet.
  −
:* Fixed copy & paste for invite codes on some Linux/macOS platforms.
  −
:* Fixed global chat info messages (like "''Abigail caught PlayerName digging through the trash''") sometimes showing text in the sender's language instead of yours.
  −
:* Fixed [[Egg Festival|egg festival]] requiring 12 eggs to win if there are 5+ players. It now applies the four-player requirement to any player count beyond that.
  −
:* Fixed farmhands sometimes able to walk out of bounds at festivals.
  −
:* Fixed farmhands who disconnected while fishing sometimes stuck frozen on reconnect.
  −
:* Fixed farmhands who disconnected while playing a minigame (like Journey of the Prairie King) still hearing the music on the title screen.
  −
:* Fixed farmhands who disconnected while in the building placement view being invisible on rejoin.
  −
:* Fixed farmhands seeing spouse's outdoor area in the wrong spot on the beach farm.
  −
:* Fixed farmhands experiencing latency able to click a horse, walk to a different location, then get teleported out of bounds.
  −
:* Fixed farmhands able to collect multiple [[Statue Of Perfection|statues of perfection]].
  −
:* Fixed farmhands unable to enter a movie without all players.
  −
:* Fixed farmhands' local effects sometimes based on host data (e.g. the host's equipped rings).
  −
:* Fixed farmhands' prismatic shards sometimes spawning at the host's location instead.
  −
:* Fixed farmhand crash while fishing in rare cases.
  −
:* Fixed farmhand crash when they warp just as certain things happen (e.g. pet sounds).
  −
:* Fixed farmhand crash if train approaches while they're mid-warp.
  −
:* Fixed other players seeing a farmhand's old spouse room if they divorced and remarried in the same session.
  −
:* Fixed various visual glitches with other players' tool/fishing animations.
  −
:* Fixed crash when displaying a player status list which is missing a connected player.
  −
:* Fixed dialogue being interrupted if another player starts a broadcast event; the event will now start for you when you finish the current dialogue instead.
  −
:* Fixed enemy projectiles targeted at farmhands able to hit the host player in a different location.
  −
:* Fixed monsters not taking damage from some hits if multiple players are attacking them at once.
  −
:* Fixed projectiles causing damage multiple times in multiplayer.
  −
:* Fixed various cases where values weren't correctly synced between players.
  −
:* Fixed watered dirt edges not updated for farmhands when they change overnight.
  −
:* Fixed 'caught snooping' chat message not triggered when Marnie sees the player searching her trash bin.
  −
:* Fixed cleared-landslide mail only sent to the main player.
  −
:* Fixed [[Watering Cans|watering can]]'s water left and capacity not synced in multiplayer.
  −
:* Fixed the local player's step/fishing stats being incremented by other players walking or fishing.
  −
:* Fixed players sometimes seeing slightly different daily quests or [[Random Events#The Crop Fairy|crop fairy event]].
  −
:* Fixed issue where a farmhand donating the 60th museum artifact wouldn't grant the [[Rusty Key|rusty key]].
  −
:* Fixed issue where reading another player's secret notes or journal scraps could lock them out of perfection.
  −
:* Fixed issue where the host pausing the game while it's raining and a farmhand is moving would cause the frozen rain to slide across the screen.
  −
:* Fixed exploit where a farmhand would have full energy after passing out if they disconnected while sleeping earlier in the day.
  −
 
  −
; Display text and localization fixes
  −
:* Spanish prices are now formatted like ''15o'' instead of ''15g'' to match the translated term (''oro'' instead of ''gold'').
  −
:* Fixed unlocalized text shown for...
  −
:** the building paint menu's region names (like "Roof" or "Trim");
  −
:** NPC names in some movie theater dialogue;
  −
:** NPC names in the spouse pregnancy question;
  −
:** Professor Snail's name after his first event;
  −
:** Leo's name in his introductory event for some languages;
  −
:** fish names for some languages in certain cases;
  −
:** the 'Miss' text when an attack misses.
  −
:* Fixed Lewis' letter for Feast of the Winter Star saying it starts at 10am instead of 9am.
  −
:* Fixed [[Dust Sprite|dust sprites]] called ''dust spirits'' in Clint's special order and the summit cutscene.
  −
:* Fixed various typos, broken tokens, translations that don't match the original, etc.
  −
:* Fixed NPC name translations applied to horses/pets that share a name with that NPC.
  −
:* Fixed random name generator able to produce words similar to certain slurs.
  −
:* Fixed world map tooltip for Pierre's shop still showing "closed on Wednesdays" after he extends his business hours.
  −
:* Fixed some recipe names not matching the items they produce.
  −
:* Fixed the hats added in 1.5 translating their internal name instead of setting the display name in some languages.
  −
:* Fixed museum item descriptions not having an intended newline.
  −
:* Fixed French formatting times past midnight like "26h" instead of "02h" (e.g. on the fishing TV channel).
  −
:* Fixed French and Turkish showing broken dialogues about another NPC's gift tastes.
  −
:* Fixed French-only display text bugs related to the <samp>^</samp> dialogue token.
  −
:* Fixed German truncating Professor Snail's name in his intro event.
  −
:* Fixed Japanese and Korean formatting buff effects inconsistently.
  −
:* Fixed Korean credit line missing in other languages.
  −
:* Fixed Russian event for Professor Snail's intro freezing.
  −
 
  −
; Cosmetic fixes
  −
:* UI fixes:
  −
:** The perfection tracker now paginates better to fit the current screen size.
  −
:** Removed phantom action cursor over island farmhouse drawer.
  −
:** Fixed cursor over NPCs sometimes showing a gift icon when they won't accept or react to the held item.
  −
:** Fixed some in-game error messages not having an error icon.
  −
:** Fixed inventory & crafting menus misaligned if you resize the window while they're open.
  −
:** Fixed cosmetic issues with the title & shipping screens for higher-resolution displays.
  −
:** Fixed calendar tooltip when a modded festival and birthday occur on the same day.
  −
:** Fixed calendar drawing child NPCs lower than intended.
  −
:** Fixed the <code>!</code> fish bite icon not shown when fishing in the [[Stardew Valley Fair]] and [[Festival of Ice]].
  −
:** Fixed [[Quality Fertilizer|quality fertilizer]] showing a green tile on sprouted crops, even though it can't be placed there.
  −
:** Fixed perfection tracker not skipping the typing effect when it's paginated.
  −
:** Fixed the [[forge]] preview always showing soul level one for a [[Galaxy Soul|galaxy soul]] forge.
  −
:** Fixed [[Options|advanced save option]] tooltips being able to extend off-screen, and not shown for some field labels.
  −
:** Fixed clothing/tools sometimes showing the item-received notification on unequip.
  −
:** Fixed HUD messages sometimes overlapping.
  −
:** Fixed fonts sometimes having a 'thin' look.
  −
:** Fixed world map tooltip for JojaMart disappearing when the movie theater is built.
  −
:* Placed object fixes:
  −
:** Fixed beds or chests that were hidden for an event not reappearing afterwards.
  −
:** Fixed furniture drawn over sitting players if it has no front texture.
  −
:** Fixed bombs being invisible when placed on [[The Summit|the summit]].
  −
:** Fixed bombs able to remove [[Stick Bug|stick bugs]]' sticks.
  −
:* Fixed fruit tree leaves not rustling in winter even if they're in a non-seasonal location like the [[greenhouse]].
  −
:* Fixed weeds being less varied than intended in summer.
  −
:* Fixed weeds able to grow on top of buildings on spring 1.
  −
:* Fixed intro cutscene position not adjusted when the farmhouse is moved by a mod.
  −
:* Fixed pre-built cabins sometimes placed on top of a bush or log.
  −
:* Fixed many things on [[Ginger Island]] applying the valley's season or weather (including [[Fiber Seeds|fiber seeds]], [[Seasonal Decor|seasonal decor]], [[Seasonal Plant|seasonal plants]], [[Tea Bush|tea bushes]], and [[Tub o' Flowers|tubs o' flowers]]).
  −
:* Fixed Elliott appearing twice during the [[Egg Festival|egg hunt]].
  −
:* Fixed Lewis' saloon drinking animation having an incorrect frame.
  −
:* Fixed bombed objects becoming tiny and sometimes showing wrong sprite index while they flash before removal.
  −
:* Fixed building placement visual/sound effects playing even for players who are nowhere near it.
  −
:* Fixed speech bubbles sometimes shown over invisible NPCs.
  −
:* Fixed [[Movie Theater#Crane Game|crane minigame]]'s music sometimes continuing a few seconds after the minigame ends.
  −
:* Fixed 'you received X' message & animation showing wrong item if you switch held item right as it's triggered.
  −
:* Fixed some events fading in after a scene change before they're fully ready, which caused issues like NPCs visibly warping into place or mid-fade flashes.
  −
 
  −
; Fixes for modded players
  −
:* Festivals now only set sunny weather in their location context. (For example, a custom festival in the desert no longer changes weather in the valley.)
  −
:* Monsters no longer [[Options#Advanced Game Options|spawn at night]] by default on custom farm types.
  −
:* Non-binary NPCs can now pathfind through any gendered route (e.g. men's or women's locker room), instead of defaulting to female routes.
  −
:* Fixed crashes when...
  −
:** loading a save with unknown locations or farm type, NPCs with no sprite texture, or null world objects.
  −
:** the farm map has no grass spawn tile and you walk through crops or grass.
  −
:** the data for an item, animal, tree, etc no longer exists.
  −
:** [[Carpenter's Shop#Painting|painting a building]] if its sprite changed to a smaller one since it was last painted.
  −
:** playing audio which doesn't exist (it now logs an error and plays a default 'quiet click' sound instead).
  −
:** a farmhand warps to a location which doesn't exist locally yet.
  −
:** an NPC can't parse its dialogue (it now logs the error and defaults to "..." instead).
  −
:** a [[Special Orders|special order]]'s data can't be parsed.
  −
:** a [[Mini-Jukebox|mini-jukebox]] has an invalid track selected (it now turns off instead).
  −
:** a [[Mini-Shipping Bin|mini-shipping bin]] has null items.
  −
:** a [[Statue Of Endless Fortune|statue of endless fortune]] tries to produce a gift for an NPC whose first loved gift is a category or context tag (it now now chooses the first valid gift taste, and falls back to a non-birthday gift if none was found);
  −
:** a farm animal warps home in rare cases;
  −
:** the player's NPC spouse no longer exists (e.g. the mod which added it was removed).
  −
:* Fixed calendar support for multiple events on the same day (including multiple weddings, multiple birthdays, birthdays on a festival day, etc).
  −
:* Fixed horses in indoor locations or [[The Mines|mine]]/[[Volcano Dungeon|volcano]] levels unable to return home.
  −
:* Fixed event setup not allowing more than 9 players.
  −
:* Fixed events not exiting correctly if they crash before the first script command.
  −
:* Fixed event errors not logged to the console.
  −
:* Fixed potential event crash if a custom NPC name contains 'farmer'.
  −
:* Fixed save loading very slowly if it has a broken outdoors location in some cases.
  −
:* Fixed some items being unremovable when spawned by players. This affects [[Incubator|incubators]], [[The Cave#Mushrooms|mushroom boxes]], [[Slime Ball|slime balls]], and three unused items (locked doors and alternate [[Wicked Statue|wicked statues]]).
  −
:* Fixed issue when warping to [[Sandy]] early using mods where she could give daily quests as soon as you met her, but didn't accept items until you fixed the bus.
  −
:* Fixed issue where sleeping in a location where an event starts the next day would skip overnight events and soft-lock the game.
  −
:* Fixed invalid game state when the day of month increases past 28 due to a mod issue. Any day past 28 is now treated as the last day of the season.
  −
 
  −
; Other bug fixes
  −
:* Fixed crash when taking a screenshot on macOS if the <samp>~/.local</samp> folder doesn't exist.
  −
:* Fixed crash when removing light glows in rare cases.
  −
:* Fixed window resize on character creation resetting profit margins & starting cabins, and desyncing the 'skip intro' checkbox.
  −
:* Fixed able to equip a [[staircase]] as pants to obtain [[Trimmed Lucky Purple Shorts|trimmed lucky purple shorts]].
  −
:* Fixed being able to place a [[Yellow Couch|yellow couch]] in a [[loom]].
  −
:* Fixed wilderness farm spawning a stone in water.
  −
:* Fixed hilltop farm spawning grass inside of stumps.
  −
:* Fixed [[Trash Bear]] treated as a villager (e.g. it could theoretically be picked for quests).
  −
:* Fixed save folder collision if you set the save's name & seed to the same value as an existing save.
  −
:* Fixed selecting small buildings in the construction menu's farm view. This fixes the gap above the shipping bin where it can't be selected, and fixes small buildings selectable by hovering three tiles above them.
  −
:* Fixed the build number not set on Linux/macOS.
  −
:* Fixed unable to write vanilla error logs for players with special characters in their name.
  −
</blockquote>
      
==See also==
 
==See also==
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