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| Animals eating Blue Grass gain twice as much friendship as from eating normal Grass (16 instead of 8).<ref name="animaleat" /> If successfully cut with a Scythe, Blue Grass will produce two pieces of hay, instead of the usual one.<ref name="trydropitems" /> | | Animals eating Blue Grass gain twice as much friendship as from eating normal Grass (16 instead of 8).<ref name="animaleat" /> If successfully cut with a Scythe, Blue Grass will produce two pieces of hay, instead of the usual one.<ref name="trydropitems" /> |
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| + | Animals eat half the amount of tufts of Blue Grass compared to normal Grass (Coop animals 1 instead of 2 tufts, Barn animals 2 instead of 4 tufts).<ref name="grassreduceby" /> |
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| + | Blue Grass is not guaranteed to grow daily, resulting in a slower growth than normal grass.<ref name="grassdayupdate" /> (See [[Grass#Propagation|Grass Propagation]]) |
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| ==Tips== | | ==Tips== |
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| ==Propagation== | | ==Propagation== |
− | Each fully grown grass tile consists of 4 tufts of grass. Each day, every individual tile containing grass has a 65% chance of growing. If the tile containing grass has less than 4 tufts and succeeds a growth check, it will grow 1-3 additional tufts of grass. (randomly determined) If a fully grown grass tile succeeds a growth check, it will check all 4 adjacent tiles. If they are tillable, there is a 25% chance for each tile for 1-3 tufts of grass to grow. | + | Each fully grown grass tile consists of 4 tufts of grass. Each day, every individual tile containing normal Grass will grow 1-3 tufts (randomly determined).<ref name="grassdayupdate" /> Additionally every tile containing normal or Blue Grass has a 65% chance of growing. If the tile containing grass has less than 4 tufts and succeeds a growth check, it will grow 0-2 additional tufts of grass (randomly determined). If a fully grown grass tile succeeds a growth check, it will check all 4 adjacent tiles. If they are tillable, there is a 25% chance for each tile for 1-2 tufts of grass to grow.<ref name="growweedgrass" /> |
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| ==References== | | ==References== |
| <references> | | <references> |
| + | <ref name="growweedgrass"> See <samp>GameLocation::growWeedGrass</samp> in the game code.</ref> |
| + | <ref name="grassdayupdate"> See <samp>Grass::dayUpdate</samp> in the game code.</ref> |
| + | <ref name="grassreduceby"> See <samp>Grass::reduceBy</samp> in the game code.</ref> |
| <ref name="animaleat"> See <samp>FarmAnimal::Eat</samp> in the game code.</ref> | | <ref name="animaleat"> See <samp>FarmAnimal::Eat</samp> in the game code.</ref> |
| <ref name="trydropitems"> See <samp>Grass::TryDropItemsOnCut</samp> in the game code.</ref> | | <ref name="trydropitems"> See <samp>Grass::TryDropItemsOnCut</samp> in the game code.</ref> |