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Growth check iterations instead of checking the already existing grass tiles; Added code reference
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Each fully grown grass tile consists of 4 tufts of grass. Each day, every individual tile containing normal Grass will grow 1-3 tufts (randomly determined).<ref name="grassdayupdate" /> Additionally every tile containing normal or Blue Grass has a 65% chance of growing. If the tile containing grass has less than 4 tufts and succeeds a growth check, it will grow 0-2 additional tufts of grass (randomly determined). If a fully grown grass tile succeeds a growth check, it will check all 4 adjacent tiles. If they are tillable, there is a 25% chance for each tile for 1-2 tufts of grass to grow.<ref name="growweedgrass" />
 
Each fully grown grass tile consists of 4 tufts of grass. Each day, every individual tile containing normal Grass will grow 1-3 tufts (randomly determined).<ref name="grassdayupdate" /> Additionally every tile containing normal or Blue Grass has a 65% chance of growing. If the tile containing grass has less than 4 tufts and succeeds a growth check, it will grow 0-2 additional tufts of grass (randomly determined). If a fully grown grass tile succeeds a growth check, it will check all 4 adjacent tiles. If they are tillable, there is a 25% chance for each tile for 1-2 tufts of grass to grow.<ref name="growweedgrass" />
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On the 1st of spring in year 2+ there will be 40 instead of 1 growth checks per grass tile.
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On the 1st of spring in year 2+ there will be 40 iterations of growth checks of all grass tiles.<ref name="handlegrassgrowth" />
    
==References==
 
==References==
 
<references>
 
<references>
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<ref name="handlegrassgrowth"> See <samp>GameLocation::HandleGrassGrowth</samp> in the game code.</ref>
 
<ref name="growweedgrass"> See <samp>GameLocation::growWeedGrass</samp> in the game code.</ref>
 
<ref name="growweedgrass"> See <samp>GameLocation::growWeedGrass</samp> in the game code.</ref>
 
<ref name="grassdayupdate"> See <samp>Grass::dayUpdate</samp> in the game code.</ref>
 
<ref name="grassdayupdate"> See <samp>Grass::dayUpdate</samp> in the game code.</ref>
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