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301 bytes added ,  18:46, 11 May 2016
Reordered a couple sections; added info on heart decay at 8/10 hearts (confirmed by CA on Twitter)
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==Heart Meter==
 
==Heart Meter==
Each person shows a row of 10 hearts indicating your relationship with them. If you're married, your spouse will have 12 hearts instead.
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Each person shows a row of 10 hearts indicating the strength of your relationship with them. If you're [[Marriage|married]], your spouse's row will show 12 hearts instead, though it is actually possible to reach 13 hearts with a spouse.
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The hearts will fill up or decrease over time as you talk to people and gift them. You can give each person up to 2 gifts per week, as indicated by the checkboxes to the right of their entry in the social tab.  Each heart represents 250 [[friendship]] points. Speaking to a villager gives 20 points once per day, while ignoring them for a day gives -2 points, so don't ignore your friends!
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The hearts will fill up or decrease over time as you talk to people and gift them. Each heart represents 250 [[friendship]] points. Speaking to a villager gives 20 points once per day, while ignoring them for a day gives -2 points, so don't ignore your friends! If you reach 10 hearts with a non-marriageable villager or 8 hearts with a bachelor to whom you have not given a [[bouquet]], the relationship will no longer decay if you do not speak to the villager.
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Each [[villager]] has their own individual likes/dislikes. The more they like a gift, the more invisible points you will get towards filling in a heart; A loved gift is worth 80 points and a liked gift is worth 45. Be careful, as gifting someone something they hate can also cause hearts to go down.
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You can give each person up to 2 gifts per week, as indicated by the checkboxes to the right of their entry in the social tab. Each [[villager]] has their own individual likes/dislikes. The more they like a gift, the more invisible points you will get towards filling in a heart; A loved gift is worth 80 points and a liked gift is worth 45. Be careful, as gifting someone something they hate can also cause hearts to go down.
    
Successfully completing a quest that states it will make the [[villager]] happy is worth 150 [[friendship]] points immediately on turn-in.
 
Successfully completing a quest that states it will make the [[villager]] happy is worth 150 [[friendship]] points immediately on turn-in.
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Giving a [[villager]] a loved gift on their birthday nets you 640 [[friendship]] points (8x the value of a loved gift on a normal day) - it pays to keep some prismatic shards or rabbit's feet around for those hard to please types. Even a liked Birthday gift will net you 360 [[friendship]] points, so keeping an eye on the calendar helps. The "Secret Santa" event at the [[Feast of the Winter Star]] is another opportunity to multiply friendship points. Gifts given there are worth 5x their normal value.
 
Giving a [[villager]] a loved gift on their birthday nets you 640 [[friendship]] points (8x the value of a loved gift on a normal day) - it pays to keep some prismatic shards or rabbit's feet around for those hard to please types. Even a liked Birthday gift will net you 360 [[friendship]] points, so keeping an eye on the calendar helps. The "Secret Santa" event at the [[Feast of the Winter Star]] is another opportunity to multiply friendship points. Gifts given there are worth 5x their normal value.
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You can also reach 10 heart (best friend status) with every villager prior to marriage, and giving bouquets to multiple villagers doesn't render any repercussions. It's a favourite strategy for some players as they are able to see all or most cutscenes with each villager before being married.
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You can also reach 10 hearts (best friend status) with every villager prior to marriage, and giving bouquets to multiple villagers doesn't render any repercussions. It's a favourite strategy for some players as they are able to see all or most cutscenes with each villager before being married.
    
Unsurprisingly, villagers dislike being shot at. Hitting a villager with a rock from a slingshot will cause their opinion of you to fall.
 
Unsurprisingly, villagers dislike being shot at. Hitting a villager with a rock from a slingshot will cause their opinion of you to fall.
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