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Modding:Modder Guide/APIs/Content
(view source)
Revision as of 06:45, 28 January 2019
10 bytes added
,
06:45, 28 January 2019
→Edit an asset after it's loaded
:
update examples
Line 105:
Line 105:
public void Edit<T>(IAssetData asset)
public void Edit<T>(IAssetData asset)
{
{
−
if (asset.AssetNameEquals("Data/
Crops
"))
+
if (asset.AssetNameEquals("Data/
ObjectInformation
"))
{
{
IDictionary<int, string> data = asset.AsDictionary<int, string>().Data;
IDictionary<int, string> data = asset.AsDictionary<int, string>().Data;
Line 126:
Line 126:
public void Edit<T>(IAssetData asset)
public void Edit<T>(IAssetData asset)
{
{
−
IDictionary<int, string>
crops
= asset.AsDictionary<int, string>().Data;
+
IDictionary<int, string>
data
= asset.AsDictionary<int, string>().Data;
−
crops
[999] = "... some new
crop
string ...";
+
data
[999] = "... some new
item
string ...";
}
}
</source></li>
</source></li>
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