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| |params = {{o|I:X}},{{o|I:Y}} | | |params = {{o|I:X}},{{o|I:Y}} |
| |desc = Creates a ladder or mineshaft at the specified coordinates. If no coordinates are given, it will spawn 1 tile north of the player. In the regular mines, both versions of the command will create a ladder. In the Skull Caverns, <tt>ladder</tt> will randomly spawn either a ladder or mineshaft while <tt>shaft</tt> will always spawn a mineshaft. | | |desc = Creates a ladder or mineshaft at the specified coordinates. If no coordinates are given, it will spawn 1 tile north of the player. In the regular mines, both versions of the command will create a ladder. In the Skull Caverns, <tt>ladder</tt> will randomly spawn either a ladder or mineshaft while <tt>shaft</tt> will always spawn a mineshaft. |
| + | }} |
| + | {{/cmd |
| + | |command = minedifficulty,md |
| + | |params = {{o|I:difficultyLevel}} |
| + | |desc = Sets the difficulty of the mines to the specified level. In the base game, normal difficulty is <tt>0</tt> and the harder difficulty corresponding to the "Danger in the Deep" quest or [[Shrine of Challenge]] activation is <tt>1</tt>. Higher numbers can be used. If no difficulty level is specified, command will simply print the current difficulty level to the console. |
| }} | | }} |
| {{/cmd | | {{/cmd |
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| |command = resetmines | | |command = resetmines |
| |desc = Resets "permanent mine changes" such as coal carts and treasure chests. Does not affect mines level progress or monster eradication goals. | | |desc = Resets "permanent mine changes" such as coal carts and treasure chests. Does not affect mines level progress or monster eradication goals. |
| + | }} |
| + | {{/cmd |
| + | |command = returneddonations |
| + | |desc = Opens the "returned donations" menu of the Lost and Found box from the [[Mayor's Manor]]. |
| + | }} |
| + | {{/cmd |
| + | |command = skullcavedifficulty,scd |
| + | |params = {{o|I:difficultyLevel}} |
| + | |desc = Sets the difficulty of the Skull Cavern to the specified level. In the base game, normal difficulty is <tt>0</tt> and the harder difficulty corresponding to the "Skull Cavern Invasion" quest is <tt>1</tt>. Higher numbers can be used. If no difficulty level is specified, command will simply print the current difficulty level to the console. |
| + | |example = <code>debug scd 1</code> would activate hard mode Skull Cavern outside of the "Skull Cavern Invasion" quest. |
| }} | | }} |
| {{/cmd | | {{/cmd |