Changes

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   |params  = {{o|I:X}},{{o|I:Y}}
 
   |params  = {{o|I:X}},{{o|I:Y}}
 
   |desc    = Creates a ladder or mineshaft at the specified coordinates. If no coordinates are given, it will spawn 1 tile north of the player. In the regular mines, both versions of the command will create a ladder. In the Skull Caverns, <tt>ladder</tt> will randomly spawn either a ladder or mineshaft while <tt>shaft</tt> will always spawn a mineshaft.
 
   |desc    = Creates a ladder or mineshaft at the specified coordinates. If no coordinates are given, it will spawn 1 tile north of the player. In the regular mines, both versions of the command will create a ladder. In the Skull Caverns, <tt>ladder</tt> will randomly spawn either a ladder or mineshaft while <tt>shaft</tt> will always spawn a mineshaft.
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}}
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{{/cmd
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  |command = minedifficulty,md
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  |params  = {{o|I:difficultyLevel}}
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  |desc    = Sets the difficulty of the mines to the specified level. In the base game, normal difficulty is <tt>0</tt> and the harder difficulty corresponding to the "Danger in the Deep" quest or [[Shrine of Challenge]] activation is <tt>1</tt>. Higher numbers can be used. If no difficulty level is specified, command will simply print the current difficulty level to the console.
 
}}
 
}}
 
{{/cmd
 
{{/cmd
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   |command = resetmines
 
   |command = resetmines
 
   |desc    = Resets "permanent mine changes" such as coal carts and treasure chests. Does not affect mines level progress or monster eradication goals.
 
   |desc    = Resets "permanent mine changes" such as coal carts and treasure chests. Does not affect mines level progress or monster eradication goals.
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}}
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{{/cmd
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  |command = returneddonations
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  |desc    = Opens the "returned donations" menu of the Lost and Found box from the [[Mayor's Manor]].
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}}
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{{/cmd
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  |command = skullcavedifficulty,scd
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  |params  = {{o|I:difficultyLevel}}
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  |desc    = Sets the difficulty of the Skull Cavern to the specified level. In the base game, normal difficulty is <tt>0</tt> and the harder difficulty corresponding to the "Skull Cavern Invasion" quest is <tt>1</tt>. Higher numbers can be used. If no difficulty level is specified, command will simply print the current difficulty level to the console.
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  |example = <code>debug scd 1</code> would activate hard mode Skull Cavern outside of the "Skull Cavern Invasion" quest.
 
}}
 
}}
 
{{/cmd
 
{{/cmd
99

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