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→‎Game compatibility branch: tweak for possibility of future support
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Unfortunately '''SMAPI only supports the main branch of the game.''' There are formidable difficulties across all mods in supporting all three variations, 32-bit imposes significant restrictions on what mods can do, and the [https://store.steampowered.com/hwsurvey Steam hardware stats] show that ≈99.69% of players have 64-bit.
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Unfortunately '''SMAPI only supports the main branch of the game currently.''' There are formidable difficulties across all mods in supporting all three variations, 32-bit imposes significant restrictions on what mods can do, and the [https://store.steampowered.com/hwsurvey Steam hardware stats] show that ≈99.69% of players have 64-bit.
    
Having two versions of SMAPI (like we do for Linux/macOS vs Windows compatibility) wouldn't be enough in this case. Every C# mod author would need to manually port two versions of every update of every mod forever, which is prohibitively unfeasible. It's possible that in the future we'll either figure out how SMAPI can automatically rewrite mods for the compatibility branch, or some modders may port SMAPI and individual mods to the compatibility branch.
 
Having two versions of SMAPI (like we do for Linux/macOS vs Windows compatibility) wouldn't be enough in this case. Every C# mod author would need to manually port two versions of every update of every mod forever, which is prohibitively unfeasible. It's possible that in the future we'll either figure out how SMAPI can automatically rewrite mods for the compatibility branch, or some modders may port SMAPI and individual mods to the compatibility branch.
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