Changes

23 bytes removed ,  06:30, 25 April 2022
Reword. Can someone confirm if this bug is true?
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* By multiplying the sell price of each item by the chance to obtain it and how many you would receive on average (with ores, clay and stone) and adding those products together, you can find the average profit of breaking open a single geode. Geodes have an average return of {{price|59.94}}, or {{price|34.94}} with the {{price|25}} cost of opening factored in. With the [[Skills#Mining|Gemologist Profession]], geodes have an average return of {{price|73.58}}, or {{price |48.58}} with the {{price|25}} cost of opening factored in. However, the geode will sell in the shipping bin for {{price|50}}, giving a net loss of {{price|2.42}} with Gemologist, or a net loss of {{price|15.06}} without Gemologist. It is therefore not profitable to process geodes and sell the contents.
 
* By multiplying the sell price of each item by the chance to obtain it and how many you would receive on average (with ores, clay and stone) and adding those products together, you can find the average profit of breaking open a single geode. Geodes have an average return of {{price|59.94}}, or {{price|34.94}} with the {{price|25}} cost of opening factored in. With the [[Skills#Mining|Gemologist Profession]], geodes have an average return of {{price|73.58}}, or {{price |48.58}} with the {{price|25}} cost of opening factored in. However, the geode will sell in the shipping bin for {{price|50}}, giving a net loss of {{price|2.42}} with Gemologist, or a net loss of {{price|15.06}} without Gemologist. It is therefore not profitable to process geodes and sell the contents.
 
==Bugs==
 
==Bugs==
* If inventory is full and you take something out of your inventory to pick it up it will not play the geode cutsean.
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* If inventory is full before picking up the first geode it will not play the geode cutscene.  
    
==External Links==
 
==External Links==
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