Changes

167 bytes added ,  01:32, 13 March 2017
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All fences will have the same characteristics, but differ in durability while comparing to each material requirements.
 
All fences will have the same characteristics, but differ in durability while comparing to each material requirements.
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Note: Your spouse is able to fix some of the broken-state fences daily before leaving the house.
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There are three states of fence: fresh (will drop itself as item after demolishing), normal (will not drop itself as item after demolishing), and damaged (will not drop itself as item, and the model is changed to appear broken). These states do not apply to gates (they will always drop item).  
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There are three states of fence: fresh (will drop itself as item after demolishing), normal (will not drop itself as item after demolishing), and damaged (will not drop itself as item, and the model is changed to appear broken). These states do not apply to gates (they will always drop item).
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Fences will disappear entirely if left in damaged state for too long.  A shortcut to replacing a damaged fence (other than hitting it with a tool and then replacing it) is to "use" the broken fence while a new fence is equipped in inventory.
Fences will disappear entirely if left in damaged state for too long.
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Your spouse is able to fix some of the broken-state fences daily before leaving the house.
    
[[Gate|Gates]] can be used to pass through fences, and closed to keep livestock (and other ground-pathing entities) contained.
 
[[Gate|Gates]] can be used to pass through fences, and closed to keep livestock (and other ground-pathing entities) contained.
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