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Replace deprecated <source> tags with <syntaxhighlight> tags
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<li>Add a C# class file called <tt>ModEntry.cs</tt> to your project (see [[Modding:IDE reference#Add a file|how to add a file]]).</li>
 
<li>Add a C# class file called <tt>ModEntry.cs</tt> to your project (see [[Modding:IDE reference#Add a file|how to add a file]]).</li>
 
<li>Put this code in the file (replace <tt>YourProjectName</tt> with the name of your project):
 
<li>Put this code in the file (replace <tt>YourProjectName</tt> with the name of your project):
<source lang="c#">
+
<syntaxhighlight lang="c#">
 
using System;
 
using System;
 
using Microsoft.Xna.Framework;
 
using Microsoft.Xna.Framework;
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     }
 
     }
 
}
 
}
</source></li>
+
</syntaxhighlight></li>
 
</ol>
 
</ol>
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<li>Add a file named <tt>manifest.json</tt> to your project.</li>
 
<li>Add a file named <tt>manifest.json</tt> to your project.</li>
 
<li>Paste this code into the file:
 
<li>Paste this code into the file:
<source lang="json">
+
<syntaxhighlight lang="json">
 
{
 
{
 
   "Name": "<your project name>",
 
   "Name": "<your project name>",
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   "UpdateKeys": []
 
   "UpdateKeys": []
 
}
 
}
</source></li>
+
</syntaxhighlight></li>
 
<li>Replace the <tt>&lt;...&gt;</tt> placeholders with the correct info. Don't leave any <tt>&lt;&gt;</tt> symbols!</li>
 
<li>Replace the <tt>&lt;...&gt;</tt> placeholders with the correct info. Don't leave any <tt>&lt;&gt;</tt> symbols!</li>
 
</ol>
 
</ol>
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<li>Use <tt>Path.Combine</tt> to build file paths, don't hardcode path separators since they won't work on all platforms.
 
<li>Use <tt>Path.Combine</tt> to build file paths, don't hardcode path separators since they won't work on all platforms.
   −
<source lang="c#">
+
<syntaxhighlight lang="c#">
 
// ✘ Don't do this! It will crash on Linux/Mac.
 
// ✘ Don't do this! It will crash on Linux/Mac.
 
string path = this.Helper.DirectoryPath + "\assets\asset.xnb";
 
string path = this.Helper.DirectoryPath + "\assets\asset.xnb";
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// ✓ This is OK
 
// ✓ This is OK
 
string path = Path.Combine(this.Helper.DirectoryPath, "assets", "asset.xnb");
 
string path = Path.Combine(this.Helper.DirectoryPath, "assets", "asset.xnb");
</source></li>
+
</syntaxhighlight></li>
    
<li>Use <tt>this.Helper.DirectoryPath</tt>, don't try to determine the mod path yourself.
 
<li>Use <tt>this.Helper.DirectoryPath</tt>, don't try to determine the mod path yourself.
   −
<source lang="c#">
+
<syntaxhighlight lang="c#">
 
// ✘ Don't do this! It will crash if SMAPI rewrites the assembly (e.g. to update or crossplatform it).
 
// ✘ Don't do this! It will crash if SMAPI rewrites the assembly (e.g. to update or crossplatform it).
 
string modFolder = Assembly.GetCallingAssembly().Location;
 
string modFolder = Assembly.GetCallingAssembly().Location;
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// ✓ This is OK
 
// ✓ This is OK
 
string modFolder = this.Helper.DirectoryPath;
 
string modFolder = this.Helper.DirectoryPath;
</source></li>
+
</syntaxhighlight></li>
 
</ol>
 
</ol>
  
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