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Text replacement - "tt>" to "samp>"
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==Raw data==
 
==Raw data==
Object data is stored in <tt>Content\Data\Mail.xnb</tt>, which can be [[Modding:Editing XNB files#unpacking|unpacked for editing]]. Here's the raw data as of {{version|1.5.1}} for reference:
+
Object data is stored in <samp>Content\Data\Mail.xnb</samp>, which can be [[Modding:Editing XNB files#unpacking|unpacked for editing]]. Here's the raw data as of {{version|1.5.1}} for reference:
    
{{collapse|Data|content=<syntaxhighlight lang="json">
 
{{collapse|Data|content=<syntaxhighlight lang="json">
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==Format==
 
==Format==
 
===Key===
 
===Key===
Each mail entry has a unique key which identifies the message (e.g. to track whether the player already received it). For example, <tt>Robin</tt> at the start of this entry is the mail key:
+
Each mail entry has a unique key which identifies the message (e.g. to track whether the player already received it). For example, <samp>Robin</samp> at the start of this entry is the mail key:
 
<syntaxhighlight lang="json">
 
<syntaxhighlight lang="json">
 
"Robin": "Hey there!^I had some extra wood lying around... I thought maybe you could use it. Take care!  ^  -Robin %item object 388 50 %%[#]A Gift From Robin"
 
"Robin": "Hey there!^I had some extra wood lying around... I thought maybe you could use it. Take care!  ^  -Robin %item object 388 50 %%[#]A Gift From Robin"
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! description
 
! description
 
|-
 
|-
| <tt>{{t|season}}_{{t|day of month}}_{{t|year}}</tt>
+
| <samp>{{t|season}}_{{t|day of month}}_{{t|year}}</samp>
| Sent on the given date.<br /><small>Example: <tt>spring_15_3</tt> applies on spring 15 in year 3.</small>
+
| Sent on the given date.<br /><small>Example: <samp>spring_15_3</samp> applies on spring 15 in year 3.</small>
 
|-
 
|-
| <tt>{{t|season}}_{{t|day of month}}</tt>
+
| <samp>{{t|season}}_{{t|day of month}}</samp>
| Sent on the given date in any year. This is ignored if mail was sent for the previous format.<br /><small>Example: <tt>spring_15</tt> applies on spring 15.</small>
+
| Sent on the given date in any year. This is ignored if mail was sent for the previous format.<br /><small>Example: <samp>spring_15</samp> applies on spring 15.</small>
 
|-
 
|-
 
| ''arbitrary key''
 
| ''arbitrary key''
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! description
 
! description
 
|-
 
|-
| <tt>@</tt>
+
| <samp>@</samp>
| Replaced with the player name.<br /><small>Example: <tt>Hello @!</tt></small>
+
| Replaced with the player name.<br /><small>Example: <samp>Hello @!</samp></small>
 
|-
 
|-
| <tt>¦</tt>
+
| <samp>¦</samp>
| Switches between gendered versions of the letter. Male players see the text before <tt>¦</tt>, and others see the text after it. Only the first instance is recognized. If the text doesn't contain it, all players see the same version.
+
| Switches between gendered versions of the letter. Male players see the text before <samp>¦</samp>, and others see the text after it. Only the first instance is recognized. If the text doesn't contain it, all players see the same version.
 
|-
 
|-
| <tt>%item object [{{t|id}} {{t|count}}]+ %%</tt>
+
| <samp>%item object [{{t|id}} {{t|count}}]+ %%</samp>
| Attach a random item from the listed space-delimited item IDs and counts. For example, <tt>%item object 388 50 %%</tt> attaches 50 wood; <tt>%item object 388 50 390 10 %%</tt> attaches ''either'' 50 wood, or 10 stone. See [[Modding:Object data]] for a list of item IDs.
+
| Attach a random item from the listed space-delimited item IDs and counts. For example, <samp>%item object 388 50 %%</samp> attaches 50 wood; <samp>%item object 388 50 390 10 %%</samp> attaches ''either'' 50 wood, or 10 stone. See [[Modding:Object data]] for a list of item IDs.
 
|-
 
|-
| <tt>%item bigobject [{{t|id}}]+ %%</tt>
+
| <samp>%item bigobject [{{t|id}}]+ %%</samp>
| Attach a random big craftable from the listed space-delimited IDs. For example, <tt>%item bigobject 144 163 %%</tt> attaches ''either'' a stone brazier or cask. See [[Modding:Big craftables data]] for a list of item IDs.
+
| Attach a random big craftable from the listed space-delimited IDs. For example, <samp>%item bigobject 144 163 %%</samp> attaches ''either'' a stone brazier or cask. See [[Modding:Big craftables data]] for a list of item IDs.
 
|-
 
|-
| <tt>%item money {{t|amount}} %%</tt><br /><tt>%item money {{t|min}} {{t|max}} %%</tt>
+
| <samp>%item money {{t|amount}} %%</samp><br /><samp>%item money {{t|min}} {{t|max}} %%</samp>
 
| Attach the given amount of money, or a random amount between an inclusive {{t|min}} and exclusive {{t|max}} value. In either case, the value is rounded down to the nearest 10 (e.g. 156→150).
 
| Attach the given amount of money, or a random amount between an inclusive {{t|min}} and exclusive {{t|max}} value. In either case, the value is rounded down to the nearest 10 (e.g. 156→150).
 
|-
 
|-
| <tt>%item tools [{{t|type}}]+ %%</tt>
+
| <samp>%item tools [{{t|type}}]+ %%</samp>
| Attach one or more base-quality tools. The valid types are <tt>Axe</tt>, <tt>Hoe</tt>, <tt>Can</tt> (watering can), <tt>Pickaxe</tt>, and <tt>Scythe</tt>. Invalid types are ignored. For example, <tt>%item tools Axe Scythe %%</tt> attaches both an axe and scythe.
+
| Attach one or more base-quality tools. The valid types are <samp>Axe</samp>, <samp>Hoe</samp>, <samp>Can</samp> (watering can), <samp>Pickaxe</samp>, and <samp>Scythe</samp>. Invalid types are ignored. For example, <samp>%item tools Axe Scythe %%</samp> attaches both an axe and scythe.
 
|-
 
|-
| <tt>%item conversationTopic {{t|key}} {{t|days}} %%</tt>
+
| <samp>%item conversationTopic {{t|key}} {{t|days}} %%</samp>
 
| Start an [[Modding:Dialogue#Active dialogue events|active dialogue event]] for the given number of days.
 
| Start an [[Modding:Dialogue#Active dialogue events|active dialogue event]] for the given number of days.
 
|-
 
|-
| <tt>%item cookingRecipe %%</tt>
+
| <samp>%item cookingRecipe %%</samp>
| Teach the player the cooking recipe whose requirement field starts with <tt>f {{t|npc name}}</tt>, where {{t|npc name}} is the mail key with 'Cooking' removed. For example, if the mail key is <tt>RobinCooking</tt>, this command would find a cooking recipe with a requirement starting with <tt>f Robin</tt> that the player doesn't already know.
+
| Teach the player the cooking recipe whose requirement field starts with <samp>f {{t|npc name}}</samp>, where {{t|npc name}} is the mail key with 'Cooking' removed. For example, if the mail key is <samp>RobinCooking</samp>, this command would find a cooking recipe with a requirement starting with <samp>f Robin</samp> that the player doesn't already know.
 
|-
 
|-
| <tt>%item craftingRecipe {{t|key}} %%</tt>
+
| <samp>%item craftingRecipe {{t|key}} %%</samp>
 
| Teach the player the crafting recipe with the given ID.
 
| Teach the player the crafting recipe with the given ID.
 
|-
 
|-
| <tt>%item itemRecovery {{t|key}} %%</tt>
+
| <samp>%item itemRecovery {{t|key}} %%</samp>
 
| Attach the item that the player asked [[Marlon]] to find in the mines, if any.
 
| Attach the item that the player asked [[Marlon]] to find in the mines, if any.
 
|-
 
|-
| <tt>%item quest {{t|quest ID}} %%</tt>
+
| <samp>%item quest {{t|quest ID}} %%</samp>
 
| Attach the given quest ID to the letter, so the player can choose to accept it.
 
| Attach the given quest ID to the letter, so the player can choose to accept it.
 
|-
 
|-
| <tt>%item quest {{t|quest ID}} true %%</tt>
+
| <samp>%item quest {{t|quest ID}} true %%</samp>
| Attach the given quest ID to the letter and add it automatically. (If the player has the <tt>NOQUEST_{{t|quest id}}</tt> mail flag set, it won't be added automatically.)
+
| Attach the given quest ID to the letter and add it automatically. (If the player has the <samp>NOQUEST_{{t|quest id}}</samp> mail flag set, it won't be added automatically.)
 
|-
 
|-
| <tt>%secretsanta</tt>
+
| <samp>%secretsanta</samp>
| Replaced with a random town NPC name if the date is winter 18–25 inclusively, else replaced with <tt>???</tt>.
+
| Replaced with a random town NPC name if the date is winter 18–25 inclusively, else replaced with <samp>???</samp>.
 
|}
 
|}
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===Overview===
 
===Overview===
 
The game tracks ''mail flags'' for each player. This is used for two purposes:
 
The game tracks ''mail flags'' for each player. This is used for two purposes:
* Tracking received letters. The key for each letter in <tt>Data\Mail</tt> is a mail flag; if the player has the flag for a letter, the game considers it to be received.
+
* Tracking received letters. The key for each letter in <samp>Data\Mail</samp> is a mail flag; if the player has the flag for a letter, the game considers it to be received.
* Tracking non-mail changes in the world. For example, <tt>artifactFound</tt> means the player has found at least one artifact, <tt>jojaMember</tt> means the player has a Joja membership, etc. These have no letter associated with them.
+
* Tracking non-mail changes in the world. For example, <samp>artifactFound</samp> means the player has found at least one artifact, <samp>jojaMember</samp> means the player has a Joja membership, etc. These have no letter associated with them.
    
Mail flags are tracked in three main fields:
 
Mail flags are tracked in three main fields:
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! description
 
! description
 
|-
 
|-
| <tt>Game1.player.mailForTomorrow</tt>
+
| <samp>Game1.player.mailForTomorrow</samp>
 
| Letters to add to the player's mailbox at the start of the next day.
 
| Letters to add to the player's mailbox at the start of the next day.
 
|-
 
|-
| <tt>Game1.player.mailbox</tt>
+
| <samp>Game1.player.mailbox</samp>
 
| Letters currently in the player's mailbox.
 
| Letters currently in the player's mailbox.
 
|-
 
|-
| <tt>Game1.player.mailReceived</tt>
+
| <samp>Game1.player.mailReceived</samp>
 
| All mail flags set for the player. That includes both letters and non-mail flags.
 
| All mail flags set for the player. That includes both letters and non-mail flags.
 
|}
 
|}
   −
You need to check all three fields to know if a letter was sent or mail flag set, but the game provides a <tt>Game1.hasOrWillReceiveMail(string id)</tt> method for convenience.
+
You need to check all three fields to know if a letter was sent or mail flag set, but the game provides a <samp>Game1.hasOrWillReceiveMail(string id)</samp> method for convenience.
    
===List===
 
===List===
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! meaning
 
! meaning
 
|-
 
|-
| <tt>abandonedJojaMartAccessible</tt>
+
| <samp>abandonedJojaMartAccessible</samp>
 
| The [[Bundles#Abandoned JojaMart|abandoned JojaMart]] is accessible.
 
| The [[Bundles#Abandoned JojaMart|abandoned JojaMart]] is accessible.
 
|-
 
|-
| <tt>canReadJunimoText</tt>
+
| <samp>canReadJunimoText</samp>
 
| The player can read the language of Junimos (i.e. the plaques in the Community Center).
 
| The player can read the language of Junimos (i.e. the plaques in the Community Center).
 
|-
 
|-
| <tt>ccIsComplete</tt>
+
| <samp>ccIsComplete</samp>
| The player has completed the [[Community Center|community center]]. Note that this isn't set reliably; if using [[Modding:Content Patcher|Content Patcher]], use the <tt>IsCommunityCenterComplete</tt> and <tt>IsJojaMartComplete</tt> tokens instead.
+
| The player has completed the [[Community Center|community center]]. Note that this isn't set reliably; if using [[Modding:Content Patcher|Content Patcher]], use the <samp>IsCommunityCenterComplete</samp> and <samp>IsJojaMartComplete</samp> tokens instead.
    
These flags are set when completing each bundle (in both community center and Joja paths):
 
These flags are set when completing each bundle (in both community center and Joja paths):
* <tt>ccBoilerRoom</tt> (repairs minecarts);
+
* <samp>ccBoilerRoom</samp> (repairs minecarts);
* <tt>ccBulletin</tt> (friendship bonus with many villagers);
+
* <samp>ccBulletin</samp> (friendship bonus with many villagers);
* <tt>ccCraftsRoom</tt> (repairs bridge to the [[quarry]]);
+
* <samp>ccCraftsRoom</samp> (repairs bridge to the [[quarry]]);
* <tt>ccFishTank</tt> (unlocks the [[Copper Pan|copper pan]]);
+
* <samp>ccFishTank</samp> (unlocks the [[Copper Pan|copper pan]]);
* <tt>ccPantry</tt> (unlocks the [[greenhouse]]);
+
* <samp>ccPantry</samp> (unlocks the [[greenhouse]]);
* <tt>ccVault</tt> (repairs the bus and unlocks access to [[The Desert|the desert]]).
+
* <samp>ccVault</samp> (repairs the bus and unlocks access to [[The Desert|the desert]]).
   −
You can also check for Joja specifically using <tt>jojaBoilerRoom</tt>, <tt>jojaCraftsRoom</tt>, <tt>jojaFishTank</tt>, <tt>jojaPantry</tt>, and <tt>jojaVault</tt>.
+
You can also check for Joja specifically using <samp>jojaBoilerRoom</samp>, <samp>jojaCraftsRoom</samp>, <samp>jojaFishTank</samp>, <samp>jojaPantry</samp>, and <samp>jojaVault</samp>.
 
|-
 
|-
| <tt>ccMovieTheater</tt><br /><tt>ccMovieTheaterJoja</tt>
+
| <samp>ccMovieTheater</samp><br /><samp>ccMovieTheaterJoja</samp>
| The movie theater has been constructed, either through the community path (only <tt>ccMovieTheater</tt> is set) or through Joja (both are set).
+
| The movie theater has been constructed, either through the community path (only <samp>ccMovieTheater</samp> is set) or through Joja (both are set).
 
|-
 
|-
| <tt>jojaMember</tt>
+
| <samp>jojaMember</samp>
 
| The player bought a [[JojaMart]] membership.
 
| The player bought a [[JojaMart]] membership.
 
|}
 
|}
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! meaning
 
! meaning
 
|-
 
|-
| <tt>artifactFound</tt>
+
| <samp>artifactFound</samp>
 
| The player has found at least one artifact.
 
| The player has found at least one artifact.
 
|-
 
|-
| <tt>galaxySword</tt>
+
| <samp>galaxySword</samp>
 
| The player has acquired the [[Galaxy Sword]].
 
| The player has acquired the [[Galaxy Sword]].
 
|-
 
|-
| <tt>geodeFound</tt>
+
| <samp>geodeFound</samp>
 
| The player has found at least one geode.
 
| The player has found at least one geode.
 
|}
 
|}
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|-
 
|-
 
| [[Beach]]
 
| [[Beach]]
| <tt>beachBridgeFixed</tt>
+
| <samp>beachBridgeFixed</samp>
 
| The bridge to access the second beach area is repaired.
 
| The bridge to access the second beach area is repaired.
 
|-
 
|-
 
| [[Secret Woods]]
 
| [[Secret Woods]]
| <tt>beenToWoods</tt>
+
| <samp>beenToWoods</samp>
 
| The player has entered the [[Secret Woods]] at least once.
 
| The player has entered the [[Secret Woods]] at least once.
 
|-
 
|-
 
| [[Town]]
 
| [[Town]]
| <tt>doorUnlock*</tt>
+
| <samp>doorUnlock*</samp>
| The player has unlocked access to a given NPC's room. See the flag for each NPC: <tt>doorUnlockAbigail</tt>, <tt>doorUnlockAlex</tt>, <tt>doorUnlockCaroline</tt>, <tt>doorUnlockEmily</tt>, <tt>doorUnlockHaley</tt>, <tt>doorUnlockHarvey</tt>, <tt>doorUnlockJas</tt>, <tt>doorUnlockJodi</tt>, <tt>doorUnlockMarnie</tt>, <tt>doorUnlockMaru</tt>, <tt>doorUnlockPenny</tt>, <tt>doorUnlockPierre</tt>, <tt>doorUnlockRobin</tt>, <tt>doorUnlockSam</tt>, <tt>doorUnlockSebastian</tt>, <tt>doorUnlockVincent</tt>.
+
| The player has unlocked access to a given NPC's room. See the flag for each NPC: <samp>doorUnlockAbigail</samp>, <samp>doorUnlockAlex</samp>, <samp>doorUnlockCaroline</samp>, <samp>doorUnlockEmily</samp>, <samp>doorUnlockHaley</samp>, <samp>doorUnlockHarvey</samp>, <samp>doorUnlockJas</samp>, <samp>doorUnlockJodi</samp>, <samp>doorUnlockMarnie</samp>, <samp>doorUnlockMaru</samp>, <samp>doorUnlockPenny</samp>, <samp>doorUnlockPierre</samp>, <samp>doorUnlockRobin</samp>, <samp>doorUnlockSam</samp>, <samp>doorUnlockSebastian</samp>, <samp>doorUnlockVincent</samp>.
 
|-
 
|-
 
| [[The Mountain|Mountain]]
 
| [[The Mountain|Mountain]]
| <tt>landslideDone</tt>
+
| <samp>landslideDone</samp>
 
| The landside blocking access to the [[mines]] has been cleared.
 
| The landside blocking access to the [[mines]] has been cleared.
 
|-
 
|-
 
| [[The Sewers|Sewers]]
 
| [[The Sewers|Sewers]]
| <tt>openedSewer</tt>
+
| <samp>openedSewer</samp>
 
| The player has unlocked the sewers.
 
| The player has unlocked the sewers.
 
|-
 
|-
 
| [[Fish Shop]]
 
| [[Fish Shop]]
| <tt>willyBoatFixed</tt>
+
| <samp>willyBoatFixed</samp>
 
| The player fixed Willy's boat, so they can now access [[Ginger Island]].
 
| The player fixed Willy's boat, so they can now access [[Ginger Island]].
 
|-
 
|-
 
| [[Ginger Island#Island West|Island farm]]
 
| [[Ginger Island#Island West|Island farm]]
| <tt>Island_UpgradeParrotPlatform</tt>
+
| <samp>Island_UpgradeParrotPlatform</samp>
 
| The player unlocked the [[Ginger Island#Parrot Express|Parrot Express]].
 
| The player unlocked the [[Ginger Island#Parrot Express|Parrot Express]].
 
|-
 
|-
 
| [[Ginger Island#Island West|Island farm]]
 
| [[Ginger Island#Island West|Island farm]]
| <tt>Island_UpgradeHouse</tt>
+
| <samp>Island_UpgradeHouse</samp>
 
| The player unlocked the island house.
 
| The player unlocked the island house.
 
|-
 
|-
 
| [[Ginger Island#Island West|Island farm]]
 
| [[Ginger Island#Island West|Island farm]]
| <tt>Island_UpgradeHouse_Mailbox</tt>
+
| <samp>Island_UpgradeHouse_Mailbox</samp>
 
| The player unlocked the island mailbox.
 
| The player unlocked the island mailbox.
 
|-
 
|-
 
| [[Ginger Island#Island West|Island farm]]
 
| [[Ginger Island#Island West|Island farm]]
| <tt>Island_W_Obelisk</tt>
+
| <samp>Island_W_Obelisk</samp>
 
| The player unlocked the island [[Farm Obelisk]].
 
| The player unlocked the island [[Farm Obelisk]].
 
|-
 
|-
 
| [[Ginger Island#Island North|Island north]]
 
| [[Ginger Island#Island North|Island north]]
| <tt>Island_FirstParrot</tt>
+
| <samp>Island_FirstParrot</samp>
 
| The player unlocked access to the norther section of the island.
 
| The player unlocked access to the norther section of the island.
 
|-
 
|-
 
| [[Ginger Island#Island North|Island north]]
 
| [[Ginger Island#Island North|Island north]]
| <tt>Island_UpgradeBridge</tt>
+
| <samp>Island_UpgradeBridge</samp>
 
| The player repaired the bridge to the [[Ginger Island#Dig Site|island dig site]].
 
| The player repaired the bridge to the [[Ginger Island#Dig Site|island dig site]].
 
|-
 
|-
 
| [[Ginger Island#Island North|Island north]]
 
| [[Ginger Island#Island North|Island north]]
| <tt>Island_UpgradeTrader</tt>
+
| <samp>Island_UpgradeTrader</samp>
 
| The player unlocked the [[Island Trader]].
 
| The player unlocked the [[Island Trader]].
 
|-
 
|-
 
| [[Ginger Island#Island South|Island south]]
 
| [[Ginger Island#Island South|Island south]]
| <tt>Island_Resort</tt>
+
| <samp>Island_Resort</samp>
 
| The player built the island resort.
 
| The player built the island resort.
 
|-
 
|-
 
| [[Ginger Island#Island South|Island south]]
 
| [[Ginger Island#Island South|Island south]]
| <tt>Island_Turtle</tt>
+
| <samp>Island_Turtle</samp>
 
| The player unlocked access to the island farm.
 
| The player unlocked access to the island farm.
 
|-
 
|-
 
| [[Volcano Dungeon|Volcano]]
 
| [[Volcano Dungeon|Volcano]]
| <tt>Island_VolcanoBridge</tt>
+
| <samp>Island_VolcanoBridge</samp>
 
| The player unlocked the bridge at the Volcano Dungeon entrance.
 
| The player unlocked the bridge at the Volcano Dungeon entrance.
 
|-
 
|-
 
| [[Volcano Dungeon|Volcano]]
 
| [[Volcano Dungeon|Volcano]]
| <tt>Island_VolcanoShortcutOut</tt>
+
| <samp>Island_VolcanoShortcutOut</samp>
 
| The player unlocked the shortcut exit from the [[Volcano Dungeon#Shop|volcano shop]].
 
| The player unlocked the shortcut exit from the [[Volcano Dungeon#Shop|volcano shop]].
 
|}
 
|}
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! reward
 
! reward
 
|-
 
|-
| <tt>Gil_Arcane Hat</tt>
+
| <samp>Gil_Arcane Hat</samp>
 
| Kill 100 mummies
 
| Kill 100 mummies
 
| {{name|Arcane Hat}}
 
| {{name|Arcane Hat}}
 
|-
 
|-
| <tt>Gil_Burglar's Ring</tt>
+
| <samp>Gil_Burglar's Ring</samp>
 
| Kill 500 dust sprites
 
| Kill 500 dust sprites
 
| {{name|Burglar's Ring}}
 
| {{name|Burglar's Ring}}
 
|-
 
|-
| <tt>Gil_Crabshell Ring</tt>
+
| <samp>Gil_Crabshell Ring</samp>
 
| Kill 60 crabs
 
| Kill 60 crabs
 
| {{name|Crabshell Ring}}
 
| {{name|Crabshell Ring}}
 
|-
 
|-
| <tt>Gil_Hard Hat</tt>
+
| <samp>Gil_Hard Hat</samp>
 
| Kill 30 duggies
 
| Kill 30 duggies
 
| {{name|Hard Hat}}
 
| {{name|Hard Hat}}
 
|-
 
|-
| <tt>Gil_Insect Head</tt>
+
| <samp>Gil_Insect Head</samp>
 
| Kill 125 cave insects
 
| Kill 125 cave insects
 
| {{name|Insect Head}}
 
| {{name|Insect Head}}
 
|-
 
|-
| <tt>Gil_Knight's Helmet</tt>
+
| <samp>Gil_Knight's Helmet</samp>
 
| Kill 50 pepper rexes
 
| Kill 50 pepper rexes
 
| {{name|Knight's Helmet}}
 
| {{name|Knight's Helmet}}
 
|-
 
|-
| <tt>Gil_Napalm Ring</tt>
+
| <samp>Gil_Napalm Ring</samp>
 
| Kill 250 serpents
 
| Kill 250 serpents
 
| {{name|Napalm Ring}}
 
| {{name|Napalm Ring}}
 
|-
 
|-
| <tt>Gil_Savage Ring</tt>
+
| <samp>Gil_Savage Ring</samp>
 
| Kill 150 void spirits
 
| Kill 150 void spirits
 
| {{name|Savage Ring}}
 
| {{name|Savage Ring}}
 
|-
 
|-
| <tt>Gil_Skeleton Mask</tt>
+
| <samp>Gil_Skeleton Mask</samp>
 
| Kill 50 skeletons
 
| Kill 50 skeletons
 
| {{name|Skeleton Mask}}
 
| {{name|Skeleton Mask}}
 
|-
 
|-
| <tt>Gil_Slime Charmer Ring</tt>
+
| <samp>Gil_Slime Charmer Ring</samp>
 
| Kill 1000 slimes
 
| Kill 1000 slimes
 
| {{name|Slime Charmer Ring}}
 
| {{name|Slime Charmer Ring}}
 
|-
 
|-
| <tt>Gil_Telephone</tt>
+
| <samp>Gil_Telephone</samp>
 
| Kill 150 magma sprites
 
| Kill 150 magma sprites
 
| [[Telephone]] number for adventurer's guild
 
| [[Telephone]] number for adventurer's guild
 
|-
 
|-
| <tt>Gil_Vampire Ring</tt>
+
| <samp>Gil_Vampire Ring</samp>
 
| Kill 200 bats
 
| Kill 200 bats
 
| {{name|Vampire Ring}}
 
| {{name|Vampire Ring}}
Line 479: Line 479:  
! meaning
 
! meaning
 
|-
 
|-
| <tt>Beat_PK</tt>
+
| <samp>Beat_PK</samp>
 
| The player has beaten the [[Prairie King Arcade System|Prairie King]] arcade game.
 
| The player has beaten the [[Prairie King Arcade System|Prairie King]] arcade game.
 
|-
 
|-
| <tt>Farm_Eternal</tt>
+
| <samp>Farm_Eternal</samp>
 
| The player has reached a 100% [[perfection]] score.
 
| The player has reached a 100% [[perfection]] score.
 
|-
 
|-
| <tt>guildMember</tt>
+
| <samp>guildMember</samp>
 
| The player is a member of the [[Adventurer's Guild]].
 
| The player is a member of the [[Adventurer's Guild]].
 
|-
 
|-
| <tt>JunimoKart</tt>
+
| <samp>JunimoKart</samp>
 
| The player has beaten the [[Junimo Kart]] arcade game.
 
| The player has beaten the [[Junimo Kart]] arcade game.
 
|-
 
|-
| <tt>museumComplete</tt>
+
| <samp>museumComplete</samp>
 
| The player has completed the [[Museum]] artifact collection.
 
| The player has completed the [[Museum]] artifact collection.
 
|-
 
|-
| <tt>qiChallengeComplete</tt>
+
| <samp>qiChallengeComplete</samp>
 
| The player completed the Qi's Challenge [[quest]] by reaching level 25 in the Skull Cavern.
 
| The player completed the Qi's Challenge [[quest]] by reaching level 25 in the Skull Cavern.
 
|}
 
|}
 
[[ru:Модификации:Почта]]
 
[[ru:Модификации:Почта]]
 
[[Category:Modding]]
 
[[Category:Modding]]
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