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60 bytes added ,  01:56, 20 December 2021
remove repetition and wordiness, merge info, clarity
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==Behavior==
 
==Behavior==
When placed, the Gold Clock will:
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When placed, the Gold Clock:
*Prevent [[The_Farm#Debris|debris]] from appearing on [[The_Farm|the farm]]. Note that in this case, [[grass]] is not considered "debris", so it will continue to randomly appear. [[Trees]] will still grow.  
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*Prevents [[The_Farm#Debris|debris]] from appearing on [[The_Farm|the farm]] or the [[Ginger_Island#The_Farm|Ginger Island farm]]. [[Grass]] is a natural resource, not debris, so it continues to appear randomly. [[Trees]] are no longer randomly generated on the farms, though they can still be manually planted and continue to grow. Trees continue to sprout automatically off the farms as before.
*Keep any placed [[Crafting#Fences|fences]] from decaying, so they'll no longer need to be repaired.
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*Keeps all [[Crafting#Fences|fences]] from decaying, so they never need repair.
*Keep time with the in-game clock.
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*Keeps time with the in-game clock.  
*Prevent debris from appearing and fences decaying on the [[Ginger_Island#The_Farm|Ginger Island farm]].
      
==History==
 
==History==
 
{{History|1.1|Introduced.}}
 
{{History|1.1|Introduced.}}
{{History|1.5|Requirement for new mechanic Perfection. Also affects Ginger Island farm.}}
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{{History|1.5|Requirement for new Perfection mechanic. Also affects Ginger Island farm.}}
    
{{NavboxBuildings}}
 
{{NavboxBuildings}}
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