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! functionality
 
! functionality
 
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| {{nexus mod|1915|Content Patcher}}
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| {{nexus mod|1915|Content Patcher (CP)}}
 
| Add/edit/replace any content asset in the game (''i.e.,'' assets normally read from [[Modding:Player Guide/Getting Started#Find your game folder|your game's <samp>Content</samp> folder]]). It supports data/image/map files, has functionality like partial patches and prepend/append, and supports many different conditions and tokens (''e.g.,'' to make textures seasonal, data that changes by time of day, etc). A wide variety of mods can be created using Content Patcher, from simple portrait replacements to creating entire NPCs.
 
| Add/edit/replace any content asset in the game (''i.e.,'' assets normally read from [[Modding:Player Guide/Getting Started#Find your game folder|your game's <samp>Content</samp> folder]]). It supports data/image/map files, has functionality like partial patches and prepend/append, and supports many different conditions and tokens (''e.g.,'' to make textures seasonal, data that changes by time of day, etc). A wide variety of mods can be created using Content Patcher, from simple portrait replacements to creating entire NPCs.
    
See [[Modding:Content Patcher]] for a getting started guide.
 
See [[Modding:Content Patcher]] for a getting started guide.
 
|-
 
|-
| {{nexus mod|1720|Json Assets}}
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| {{nexus mod|1720|Json Assets (JA)}}
 
| Create specific item types, with support for functionality specific to each item type (''e.g.,'' specifying crafting/cooking/recipes or gift tastes for new items). It currently supports creating objects, big craftables, crops, fruit trees, hats, weapons, shirts, pants, and boots. Content and images added by Json Assets can also be edited through Content Patcher.
 
| Create specific item types, with support for functionality specific to each item type (''e.g.,'' specifying crafting/cooking/recipes or gift tastes for new items). It currently supports creating objects, big craftables, crops, fruit trees, hats, weapons, shirts, pants, and boots. Content and images added by Json Assets can also be edited through Content Patcher.
    
See {{github|spacechase0/JsonAssets#readme|its GitHub readme}} for documentation.
 
See {{github|spacechase0/JsonAssets#readme|its GitHub readme}} for documentation.
 
|-
 
|-
| {{nexus mod|1820|TMXL Map Toolkit}}
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| {{nexus mod|1820|TMXL Map Toolkit (TMXL)}}
 
| Add/edit in-game locations and maps. It includes a wide variety of specialized map functionality like crop layers, water color, tile actions, and Lua scripting.
 
| Add/edit in-game locations and maps. It includes a wide variety of specialized map functionality like crop layers, water color, tile actions, and Lua scripting.
    
See [https://gist.github.com/hatrat/6339a7975ae5d13802488d88a8b10a64#file-wip-passive-features-md additional TMXL documentation].
 
See [https://gist.github.com/hatrat/6339a7975ae5d13802488d88a8b10a64#file-wip-passive-features-md additional TMXL documentation].
 
|-
 
|-
| {{nexus mod|4970|Producer Framework Mod}}
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| {{nexus mod|4970|Producer Framework Mod (PFM)}}
 
| Add/change the inputs/outputs/behaviour of any machine in the game. That includes vanilla machines (''e.g.,'' [[Cask|casks]]), machines added by other mods, and adding machine logic to any big craftable.
 
| Add/change the inputs/outputs/behaviour of any machine in the game. That includes vanilla machines (''e.g.,'' [[Cask|casks]]), machines added by other mods, and adding machine logic to any big craftable.
 
|}
 
|}
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! functionality
 
! functionality
 
|-
 
|-
| {{nexus mod|3853|Content Patcher Animations}}
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| {{nexus mod|3853|Content Patcher Animations (CPA, CP-A)}}
 
| Animate any texture loaded through Content Patcher, including for textures that can't normally be animated (''e.g.,'' item sprites).
 
| Animate any texture loaded through Content Patcher, including for textures that can't normally be animated (''e.g.,'' item sprites).
 
|-
 
|-
| {{nexus mod|6293|Custom Crafting Stations}}
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| {{nexus mod|6293|Custom Crafting Stations (CCS)}}
 
| Add customized crafting stations which opens menus with a limited selection of recipes, without those recipes cluttering up the vanilla crafting menus. The stations can be [https://stardewvalleywiki.com/Modding:Big_craftables_data big craftables] that are vanilla or added using Json Assets (JA). The stations can also be added via tiledata added to the map.
 
| Add customized crafting stations which opens menus with a limited selection of recipes, without those recipes cluttering up the vanilla crafting menus. The stations can be [https://stardewvalleywiki.com/Modding:Big_craftables_data big craftables] that are vanilla or added using Json Assets (JA). The stations can also be added via tiledata added to the map.
 
|-
 
|-
| {{nexus mod|1255|Custom Critters}}
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| {{nexus mod|1255|Custom Critters (CC)}}
 
| Add custom critters to the world, like butterflies and bees.
 
| Add custom critters to the world, like butterflies and bees.
 
|-
 
|-
| {{nexus mod|1254|Custom Furniture}}
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| {{nexus mod|1254|Custom Furniture (CF)}}
 
| Add new [[furniture]] items to the game.
 
| Add new [[furniture]] items to the game.
 
|-
 
|-
| {{nexus mod|3043|Custom Music}}
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| {{nexus mod|3043|Custom Music (CM)}}
 
| Replace or add music tracks and sound effects.
 
| Replace or add music tracks and sound effects.
 
|-
 
|-
| {{nexus mod|5966|Custom Ore Nodes}}
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| {{nexus mod|5966|Custom Ore Nodes (CON)}}
 
| Add rock/mineral types you can break to get items, either custom or from the base game.
 
| Add rock/mineral types you can break to get items, either custom or from the base game.
 
|-
 
|-
| {{nexus mod|6669|Custom Resource Clumps}}
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| {{nexus mod|6669|Custom Resource Clumps (CRC)}}
 
| Add new types of boulder-sized resource clumps you can break to get items, either custom or from the base game.
 
| Add new types of boulder-sized resource clumps you can break to get items, either custom or from the base game.
 
|-
 
|-
| {{nexus mod|9365|Dynamic Game Assets}}
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| {{nexus mod|9365|Dynamic Game Assets (DGA)}}
 
| Create specific item types, with support for functionality specific to each item type (''e.g.,'' specifying crafting/cooking/recipes or gift tastes for new items). It currently supports creating big craftables, boots, crafting recipes, crops, fences, forge recipes, fruit trees, furniture, hats, machine recipes, melee weapons, objects, gift tastes, pants, shirts, shop entries, tailoring recipes, and texture overrides.
 
| Create specific item types, with support for functionality specific to each item type (''e.g.,'' specifying crafting/cooking/recipes or gift tastes for new items). It currently supports creating big craftables, boots, crafting recipes, crops, fences, forge recipes, fruit trees, furniture, hats, machine recipes, melee weapons, objects, gift tastes, pants, shirts, shop entries, tailoring recipes, and texture overrides.
 
|-
 
|-
| {{nexus mod|7431|Expanded Storage}}
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| {{nexus mod|7431|Expanded Storage (ES)}}
 
| Adds custom storages (chests, cabinets, etc.) that support capacity at vanilla levels and beyond.
 
| Adds custom storages (chests, cabinets, etc.) that support capacity at vanilla levels and beyond.
 
|-
 
|-
| {{nexus mod|3231|Farm Type Manager}}
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| {{nexus mod|3231|Farm Type Manager (FTM)}}
 
| Add farm-like spawning logic to any map in the game. That includes spawning stumps, debris, forage, meteors, monsters, ores, etc.
 
| Add farm-like spawning logic to any map in the game. That includes spawning stumps, debris, forage, meteors, monsters, ores, etc.
 
|-
 
|-
| {{nexus mod|6414|Quest Framework}}
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| {{nexus mod|6414|Quest Framework (QF)}}
 
| Add modders the ability to create custom quests, define custom quest types and handle quests on the back-end.
 
| Add modders the ability to create custom quests, define custom quest types and handle quests on the back-end.
 
|-
 
|-
| {{nexus mod|1536|Mail Framework Mod}}
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| {{nexus mod|1536|Mail Framework Mod (MFM)}}
 
| Add new mail to the game with functionality like custom backgrounds, repeating mail, a wider variety of mail attachments, and support for multiple attachments. (Simple mail without the custom functionality can also be added via Content Patcher.)
 
| Add new mail to the game with functionality like custom backgrounds, repeating mail, a wider variety of mail attachments, and support for multiple attachments. (Simple mail without the custom functionality can also be added via Content Patcher.)
 
|-
 
|-
| {{nexus mod|5005|Shop Tile Framework}}
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| {{nexus mod|5005|Shop Tile Framework (STF)}}
 
| Add new shops or edit existing shop inventories with a wide variety of conditions.
 
| Add new shops or edit existing shop inventories with a wide variety of conditions.
 
|-
 
|-
| {{nexus mod|6183|Train Station}}
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| {{nexus mod|6183|Train Station (TS)}}
 
| Make new locations accessible through the [[railroad]] train station, so you don't need to patch paths/warps into existing maps.
 
| Make new locations accessible through the [[railroad]] train station, so you don't need to patch paths/warps into existing maps.
 
|}
 
|}
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