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| | | |
| ===[[Modding:Maps|Map/tile property]] changes=== | | ===[[Modding:Maps|Map/tile property]] changes=== |
− | <ul>
| + | ====New map properties==== |
− | <li>Added new map properties:
| |
| {| class="wikitable" | | {| class="wikitable" |
| |- | | |- |
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| | <samp>BuildConditions {{t|query}}</samp><br />''(valid in any outdoor location)'' | | | <samp>BuildConditions {{t|query}}</samp><br />''(valid in any outdoor location)'' |
| | If <samp>CanBuildHere</samp> is set, an optional [[#Game state queries|game state query]] which indicates whether building is allowed currently. | | | If <samp>CanBuildHere</samp> is set, an optional [[#Game state queries|game state query]] which indicates whether building is allowed currently. |
| + | |- |
| + | | <samp>DefaultWarpLocation {{t|x}} {{t|y}}</samp><br />''(valid in any location)'' |
| + | | The default arrival tile, used when a player or NPC is added to the location without a target tile (e.g. using [[Modding:Console commands|debug commands]] like <samp>debug warp</samp> or <samp>debug eventbyid</samp>). |
| |- | | |- |
| | <samp>LooserBuildRestrictions T</samp><br />''(valid in any outdoor location)'' | | | <samp>LooserBuildRestrictions T</samp><br />''(valid in any outdoor location)'' |
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| | <samp>ValidBuildRect {{t|x}} {{t|y}} {{t|width}} {{t|height}}</samp><br />''(valid in any outdoor location)'' | | | <samp>ValidBuildRect {{t|x}} {{t|y}} {{t|width}} {{t|height}}</samp><br />''(valid in any outdoor location)'' |
| | The tile area within the map where buildings may be placed. If omitted, buildings may be placed in any open space in the map. | | | The tile area within the map where buildings may be placed. If omitted, buildings may be placed in any open space in the map. |
− | |}</li> | + | |} |
| + | |
| + | ====Tile properties==== |
| + | <ul> |
| <li>Added new <samp>Action</samp> tile properties: | | <li>Added new <samp>Action</samp> tile properties: |
| {| class="wikitable" | | {| class="wikitable" |