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→‎Map/tile property changes: + DefaultWarpLocation map property, tweak format
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===[[Modding:Maps|Map/tile property]] changes===
 
===[[Modding:Maps|Map/tile property]] changes===
<ul>
+
====New map properties====
<li>Added new map properties:
   
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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| <samp>BuildConditions {{t|query}}</samp><br />''(valid in any outdoor location)''
 
| <samp>BuildConditions {{t|query}}</samp><br />''(valid in any outdoor location)''
 
| If <samp>CanBuildHere</samp> is set, an optional [[#Game state queries|game state query]] which indicates whether building is allowed currently.
 
| If <samp>CanBuildHere</samp> is set, an optional [[#Game state queries|game state query]] which indicates whether building is allowed currently.
 +
|-
 +
| <samp>DefaultWarpLocation {{t|x}} {{t|y}}</samp><br />''(valid in any location)''
 +
| The default arrival tile, used when a player or NPC is added to the location without a target tile (e.g. using [[Modding:Console commands|debug commands]] like <samp>debug warp</samp> or <samp>debug eventbyid</samp>).
 
|-
 
|-
 
| <samp>LooserBuildRestrictions T</samp><br />''(valid in any outdoor location)''
 
| <samp>LooserBuildRestrictions T</samp><br />''(valid in any outdoor location)''
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| <samp>ValidBuildRect {{t|x}} {{t|y}} {{t|width}} {{t|height}}</samp><br />''(valid in any outdoor location)''
 
| <samp>ValidBuildRect {{t|x}} {{t|y}} {{t|width}} {{t|height}}</samp><br />''(valid in any outdoor location)''
 
| The tile area within the map where buildings may be placed. If omitted, buildings may be placed in any open space in the map.
 
| The tile area within the map where buildings may be placed. If omitted, buildings may be placed in any open space in the map.
|}</li>
+
|}
 +
 
 +
====Tile properties====
 +
<ul>
 
<li>Added new <samp>Action</samp> tile properties:
 
<li>Added new <samp>Action</samp> tile properties:
 
{| class="wikitable"
 
{| class="wikitable"
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