Line 1,132: |
Line 1,132: |
| |- | | |- |
| | <samp>DisplayName</samp> | | | <samp>DisplayName</samp> |
− | | ''(Optional)'' A [[#Tokenizable string format|tokenizable string]] which overrides the character's display name. Defaults to the display name in <samp>Data/NPCDispositions</samp> (if any), else the internal NPC name. | + | | ''(Optional)'' A [[#Tokenizable string format|tokenizable string]] for the NPC's display name. Defaults to the display name in <samp>Data/NPCDispositions</samp> (if any), else the internal NPC name. |
| |- | | |- |
| | <samp>TextureName</samp> | | | <samp>TextureName</samp> |
− | | ''(Optional)'' The '''last segment''' of the character's portrait and sprite asset names. For example, set to <samp>Abigail</samp> to use <samp>Portraits/Abigail</samp> and <samp>Characters/Abigail</samp> respectively. Defaults to the internal NPC name. | + | | ''(Optional)'' The '''last segment''' of the NPC's portrait and sprite asset names. For example, set to <samp>Abigail</samp> to use <samp>Portraits/Abigail</samp> and <samp>Characters/Abigail</samp> respectively. Defaults to the internal NPC name. |
| |- | | |- |
| | <samp>UnlockConditions</samp> | | | <samp>UnlockConditions</samp> |
Line 1,141: |
Line 1,141: |
| |- | | |- |
| | <samp>SocializeConditions</samp> | | | <samp>SocializeConditions</samp> |
− | | ''(Optional)'' A [[#Game state queries|game state query]] which indicates whether to enable social features (like birthdays, gift giving, and [[friendship]]). Defaults to true (except for monsters, horses, pets, and Junimos). | + | | ''(Optional)'' A [[#Game state queries|game state query]] which indicates whether to enable social features (like birthdays, gift giving, [[friendship]], and an entry in the social tab). Defaults to true (except for monsters, horses, pets, and Junimos). |
| |- | | |- |
| | <samp>Visibility</samp> | | | <samp>Visibility</samp> |
Line 1,178: |
Line 1,178: |
| |- | | |- |
| | <samp>Breather</samp> | | | <samp>Breather</samp> |
− | | ''(Optional)'' Whether the chest on the character's overworld sprite puffs in and out as they breath. Default true.</samp>. | + | | ''(Optional)'' Whether the chest on the NPC's overworld sprite puffs in and out as they breath. Default true.</samp>. |
| |- | | |- |
| | <samp>HiddenProfileEmoteSound</samp> | | | <samp>HiddenProfileEmoteSound</samp> |