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→‎Item types: correct shirt info for farmer renderer limitations
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| <samp>Data/ClothingInformation</samp><br /><small>Each item can set a custom texture name in field 10, and sprite index in fields 3 (male) and 4 (female). If field 4 is <samp>-1</samp>, it'll use the same value as the male index. The default texture is <samp>Characters/Farmer/pants</samp> and <samp>Characters/Farmer/shirts</samp>.</small>
 
| <samp>Data/ClothingInformation</samp><br /><small>Each item can set a custom texture name in field 10, and sprite index in fields 3 (male) and 4 (female). If field 4 is <samp>-1</samp>, it'll use the same value as the male index. The default texture is <samp>Characters/Farmer/pants</samp> and <samp>Characters/Farmer/shirts</samp>.</small>
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<small>Shirt textures must be evenly split into two parts: the left half contains the clothing sprites, and the right half contains equivalent dye masks (if any). The texture can be any width as long as it's evenly split (e.g. three clothing sprites + three dye masks wide).</small>
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<small>Shirt textures must be exactly 256 pixels wide, divided into two halves: the left half for the shirt sprites, and the right half for any dye masks. The remaining space can be left blank if needed.</small>
 
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       sprites      dye masks
 
       sprites      dye masks
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