| <samp>Data/Weapons</samp><br /><small>Each item can set a custom texture name in field 16, and sprite index in field 15. The default texture is <samp>TileSheets/weapons</samp>.</small>
+
| <samp>Data/Weapons</samp><br /><small>[[#Custom melee weapons|Completely overhauled]] into a data model.</small>