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1,268 bytes removed ,  06:41, 1 October 2023
Undo revision 150642 by Xyrsis (talk)
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<p>Gold per Day = (5 &times; 150 &minus; 240) / 27 = {{price|18.89}}</p>
 
<p>Gold per Day = (5 &times; 150 &minus; 240) / 27 = {{price|18.89}}</p>
 
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==XP per day==
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The amount of experience gained from harvesting crops varies from crop to crop, with more expensive crops giving more experience upon harvest. Crops with multiple harvests give experience for every harvest. Crops that yield multiple produce per harvest, such as blueberry, cranberry, or potato, only reward experience for the first product and do not offer any extra experience for the multiples. Due to seed price, there is a slight calculation differences between the most profitable crops (Gold per day) and most XP yielding crops (XP per day). High quality crops grant the same amount of XP as normal-quality crops.
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The general formula is:
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<code>Minimum XP per Day = (Max Harvests &times; XP per Harvest) / Growing Days </code>
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'''XP per Harvest''' = <code>||16 &times; ln(0.018 &times; PRICE + 1)||</code>
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'''PRICE''' = the base sell price of the crop (listed in [[Modding:Items|ObjectInformation.xnb]]).
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'''Growing Days''' = <code>Days to Maturity + ((Max Harvests &minus; 1) &times; Days to Regrow)</code>
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'''Days to Maturity''' and '''Days to Regrow''' are listed in each table.
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'''Max Harvests''' is normally 1, but for crops that continue to produce, it is the actual number of harvests that can be obtained in the growing season(s).
      
==Spring Crops==
 
==Spring Crops==
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