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→‎Custom location contexts: update for build 24037 (replaced <season>Music fields with more flexible Music field)
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| ''(Optional)'' When the player warps and the music changes, whether to silence the music and play the ambience (if any) until the next warp (similar to the default valley locations). Default false.
 
| ''(Optional)'' When the player warps and the music changes, whether to silence the music and play the ambience (if any) until the next warp (similar to the default valley locations). Default false.
 
|-
 
|-
| <samp>SpringMusic</samp><br /><samp>SummerMusic</samp><br /><samp>FallMusic</samp><br /><samp>WinterMusic</samp>
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| <samp>Music</samp>
 
| ''(Optional)'' A list of [[#Custom audio|cue IDs]] to play before noon in this location unless it's raining, there's a <samp>Music</samp> map property, or the context has a <samp>DefaultMusic</samp> value. If multiple values are specified, the game will play one per day in sequence.
 
| ''(Optional)'' A list of [[#Custom audio|cue IDs]] to play before noon in this location unless it's raining, there's a <samp>Music</samp> map property, or the context has a <samp>DefaultMusic</samp> value. If multiple values are specified, the game will play one per day in sequence.
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This consists of a list of models with these fields:
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{| class="wikitable"
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|-
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! field
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! effect
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|-
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| <samp>Id</samp>
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| ''(Optional)'' A [[Modding:Modder Guide/Game Fundamentals#Unique string IDs|unique string ID]] which identifies this entry within the list. Defaults to the <samp>Track</samp> value.
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|-
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| <samp>Track</samp>
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| The [[Modding:Migrate to Stardew Valley 1.6#Custom audio|audio track ID]] to play.
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|-
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| <samp>Condition</samp>
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| ''(Optional)'' A [[Modding:Game state queries|game state query]] which indicates whether this entry applies. Default true.
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|}
 
|-
 
|-
 
| <samp>DayAmbience</samp><br /><samp>NightAmbience</samp>
 
| <samp>DayAmbience</samp><br /><samp>NightAmbience</samp>
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