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→‎Edibility: clarify how BuffId combines with other fields
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| <samp>BuffId</samp>
 
| <samp>BuffId</samp>
| ''(Optional)'' The buff ID to apply. If this matches an entry in [[#Custom buffs|<samp>Data/Buffs</samp>]], its data fields will be applied unless overridden by one of the other fields. Defaults to <samp>food</samp> or <samp>drink</samp> depending on the item's <samp>IsDrink</samp> field.
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| ''(Optional)'' The unique ID of a buff from [[#Custom buffs|<samp>Data/Buffs</samp>]] to apply, or <samp>null</samp> to ignore <samp>Data/Buffs</samp> and set the ID to <samp>food</samp> or <samp>drink</samp> depending on the item's <samp>IsDrink</samp> field.
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If a buff from <samp>Data/Buffs</samp> is applied, here is how each field is combined:
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{| class="wikitable"
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|-
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! field
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! result
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|-
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| <samp>Duration</samp><br /><samp>IconTexture</samp><br /><samp>SpriteIndex</samp><br /><samp>GlowColor</samp>
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| If specified, the value in <samp>Data/Objects</samp> is used instead of the one in <samp>Data/Buffs</samp>. If omitted, defaults to the value from <samp>Data/Buffs</samp>.
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|-
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| <samp>CustomAttributes</samp>
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| The values from both entries are combined (e.g. +1 speed in <samp>Data/Objects</samp> and +1 speed in <samp>Data/Buffs</samp> results in +2 speed).
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|-
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| <samp>IsDebuff</samp>
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| The value in <samp>Data/Objects</samp> is used.
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|}
 
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|-
 
| <samp>IsDebuff</samp>
 
| <samp>IsDebuff</samp>
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