:* Fixed several more cases of out-of-bounds spawning.
:* Fixed several more cases of out-of-bounds spawning.
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; Changes for mod authors
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:* Fixed items able to have a null <samp>Name</samp> or <samp>DisplayName</samp> in 1.6. They now default to the qualified item ID and "''Unnamed Item (<id>)''" respectively.
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:* The <code>${...}$</code> gender-switch syntax now works in events.
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:* The <samp>character.EventActor</samp> flag is now synced in multiplayer.
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:* Added paint masks for the new cabins style.
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:* The <samp>debug whereis</samp> command now lists event actors too.
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:* Fixed pet license name delimiter conflicting with unique string ID format.
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:* Fixed NPC duplication bug with movie theater.
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:* Fixed fruit trees above growth stage 4 no longer producing fruit.
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:* Fixed current location's building interiors not being actively synced.
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:* Fixed error processing a machine with no <samp>Data/Machines</samp> entry.
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:* Fixed broken fruit tree sprite if it's synced from another player and has a custom texture in <samp>Data/FruitTrees</samp>.