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| This page covers the data format for [[Crafting#Decor|craftable floors & paths]]. This is an advanced guide for mod developers | | This page covers the data format for [[Crafting#Decor|craftable floors & paths]]. This is an advanced guide for mod developers |
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− | ==Copied from [[Modding:Migrate to Stardew Valley 1.6]]== | + | ==Data Format== |
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− | You can now add or customize [[Crafting#Decor|craftable floors & paths]] by editing the <samp>Data/FloorsAndPaths</samp> asset. | + | You can add or customize [[Crafting#Decor|craftable floors & paths]] by editing the <samp>Data/FloorsAndPaths</samp> asset. |
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| This consists of a string → model lookup, where the key matches the <samp>ID</samp> field and the value is a model with these fields: | | This consists of a string → model lookup, where the key matches the <samp>ID</samp> field and the value is a model with these fields: |
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| | <samp>ItemId</samp> | | | <samp>ItemId</samp> |
− | | The unqualified [[#Custom items|item ID]] for the corresponding object-type item. | + | | The unqualified [[Modding:Common_data_field_types#Item_ID|item ID]] for the corresponding object-type item. |
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| | <samp>Texture</samp> | | | <samp>Texture</samp> |
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| | <samp>PlacementSound</samp> | | | <samp>PlacementSound</samp> |
− | | The [[#Custom audio|audio cue ID]] played when the item is applied/placed (e.g. <samp>axchop</samp> used by [[Wood Floor]]). | + | | The [[Modding:Audio|audio cue ID]] played when the item is applied/placed (e.g. <samp>axchop</samp> used by [[Wood Floor]]). |
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| | <samp>FootstepSound</samp> | | | <samp>FootstepSound</samp> |
− | | The [[#Custom audio|audio cue ID]] played when the player steps on the tile (e.g. <samp>woodyStep</samp> used by [[Wood Floor]]). | + | | The [[Modding:Audio|audio cue ID]] played when the player steps on the tile (e.g. <samp>woodyStep</samp> used by [[Wood Floor]]). |
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| | <samp>WinterTexture</samp><br /><samp>Corner</samp> | | | <samp>WinterTexture</samp><br /><samp>Corner</samp> |
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| | <samp>RemovalSound</samp> | | | <samp>RemovalSound</samp> |
− | | ''(Optional)'' The [[#Custom audio|audio cue ID]] played when the item is unapplied or picked up. Defaults to the same sound as <samp>PlacementSound</samp>. | + | | ''(Optional)'' The [[Modding:Audio|audio cue ID]] played when the item is unapplied or picked up. Defaults to the same sound as <samp>PlacementSound</samp>. |
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| | <samp>RemovalDebrisType</samp> | | | <samp>RemovalDebrisType</samp> |