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9 bytes added ,  09:44, 29 April 2016
50% chance to get hay
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'''Grass''' is a naturally occurring resource that is present in the [[Spring]], [[Summer]], and [[Fall]] seasons. At the start of the game, the player's farm has many unconfined fields of grass. Each day, new grass tufts will grow around existing grass. Grass can be cut using the [[scythe]]. Once the player constructs a [[silo]] on their farm, cut grass has a chance of providing [[animals#Grass & Hay|hay]], which is automatically stored into the player's silo(s).
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'''Grass''' is a naturally occurring resource that is present in the [[Spring]], [[Summer]], and [[Fall]] seasons. At the start of the game, the player's farm has many unconfined fields of grass. Each day, new grass tufts will grow around existing grass. Grass can be cut using the [[scythe]]. Once the player constructs a [[silo]] on their farm, each grass cut has a 50% chance of providing [[animals#Grass & Hay|hay]], which is automatically stored into the player's silo(s).
    
Although grass can occur naturally, the player can choose to start a new patch using [[Grass Starter]]. This will place a single tuft of grass, which will spread into additional tufts over time.
 
Although grass can occur naturally, the player can choose to start a new patch using [[Grass Starter]]. This will place a single tuft of grass, which will spread into additional tufts over time.
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