Line 8: |
Line 8: |
| |occupants = [[Witch]]<br>{{NPC|Henchman}} | | |occupants = [[Witch]]<br>{{NPC|Henchman}} |
| }} | | }} |
− | The '''Witch's Hut''' is a location in ''[[Stardew Valley]]''. It is found in the [[Witch's Swamp]], and becomes accessible after completing the [[Quests#Dark Talisman|Dark Talisman]]. | + | The '''Witch's Hut''' is a location in ''[[Stardew Valley]]''. It is found in the [[Witch's Swamp]], and becomes accessible after completing the [[Quests#Dark Talisman|Dark Talisman Quest]]. |
| | | |
− | Inside the Witch's Hut are three shrines, the [[Wizard]]'s missing Magic Ink (on a table in a purple bottle), and a red teleportation rune on the ground. Returning the Magic Ink to the Wizard unlocks four buildings for the [[farm]]. Stepping on the rune will teleport the player directly to the [[Wizard's Tower]] basement room. The teleportation runes located in the Witch's Hut and Wizard's Tower basement can be used at anytime, after completing the quest [[Quests#Goblin Problem|Goblin Problem]], in order to teleport between the two locations. | + | Inside the Witch's Hut are three shrines, the [[Wizard]]'s missing [[Magic Ink]] (on a table in a purple bottle), and a red teleportation rune on the ground. Returning the Magic Ink to the Wizard unlocks four buildings for [[The Farm]]. Stepping on the rune will teleport the player directly to the [[Wizard's Tower]] basement room. The teleportation runes located in the Witch's Hut and Wizard's Tower basement can be used at anytime, after completing the quest [[Quests#Goblin Problem|Goblin Problem]], in order to teleport between the two locations. |
| | | |
| ==Shrines== | | ==Shrines== |
Line 38: |
Line 38: |
| The questline to access the Witch's Hut involves two [[quests]], which become available after completing the [[Community Center]] [[Bundles]] or the [[Joja Community Development Form]]. [[The Player|The player]] can trigger a cut scene at the [[Railroad]], where the [[Wizard]] will request they find a Dark Talisman, which can be found in a chest within the [[Mutant Bug Lair]]. The Mutant Bug Lair can be accessed by speaking to [[Krobus]], who will reveal the entrance in [[the Sewers]]. After obtaining the Talisman, bring it back to the Railroad area and place it on the artifact blocking the cave. Inside the cave is a teleportation rune which leads to the [[Witch's Swamp]]. | | The questline to access the Witch's Hut involves two [[quests]], which become available after completing the [[Community Center]] [[Bundles]] or the [[Joja Community Development Form]]. [[The Player|The player]] can trigger a cut scene at the [[Railroad]], where the [[Wizard]] will request they find a Dark Talisman, which can be found in a chest within the [[Mutant Bug Lair]]. The Mutant Bug Lair can be accessed by speaking to [[Krobus]], who will reveal the entrance in [[the Sewers]]. After obtaining the Talisman, bring it back to the Railroad area and place it on the artifact blocking the cave. Inside the cave is a teleportation rune which leads to the [[Witch's Swamp]]. |
| | | |
− | Once inside the Witch's Swamp, the Witch's [[Henchman]] will be blocking the way to the Witch's Hut. He will only allow the player to pass if he is given [[Void Mayonnaise]], which also completes the quest [[Quests#Goblin Problem|Goblin Problem]]. Recover the Magic Ink inside the Witch's Hut, then bring the ink back to the Wizard, who will unlock three [[Wizard's Tower|Wizard buildings]] for the [[farm]]. | + | Once inside the Witch's Swamp, the Witch's [[Henchman]] will be blocking the way to the Witch's Hut. He will only allow the player to pass if he is given [[Void Mayonnaise]], which also completes the quest [[Quests#Goblin Problem|Goblin Problem]]. Recover the Magic Ink inside the Witch's Hut, then bring the ink back to the Wizard, who will unlock three [[Wizard's Tower|Wizard buildings]] for [[The Farm]]. |
| | | |
| {| class="wikitable" style="width:80%; min-width:500px;" | | {| class="wikitable" style="width:80%; min-width:500px;" |