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| ! index | | ! index |
| ! field | | ! field |
| + | ! type |
| ! example | | ! example |
| ! explanation | | ! explanation |
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| | <tt>itemsRequired</tt> | | | <tt>itemsRequired</tt> |
| | ''388 350 390 150'' | | | ''388 350 390 150'' |
| + | | int int |
| | The items required for purchase, consisting of {{t|item ID}} {{t|amount}} pairs. The example specifies 350 Wood (item ID 338) and 150 Stone (item ID 390). | | | The items required for purchase, consisting of {{t|item ID}} {{t|amount}} pairs. The example specifies 350 Wood (item ID 338) and 150 Stone (item ID 390). |
| |- | | |- |
| | 1 | | | 1 |
| | <tt>tilesWidth</tt> | | | <tt>tilesWidth</tt> |
| + | | int |
| | ''7'' | | | ''7'' |
| | The number of tiles ''wide''(''x'') the building will be when placed on a map. This does not change the size of the image placed, but rather the "walkable" area. | | | The number of tiles ''wide''(''x'') the building will be when placed on a map. This does not change the size of the image placed, but rather the "walkable" area. |
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| | 2 | | | 2 |
| | <tt>tilesHeight</tt> | | | <tt>tilesHeight</tt> |
| + | | int |
| | ''4'' | | | ''4'' |
| | The number of tiles ''high''(''y'') the building will be when placed on a map. This does not change the size of the image placed, but rather the "walkable" area. | | | The number of tiles ''high''(''y'') the building will be when placed on a map. This does not change the size of the image placed, but rather the "walkable" area. |
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| | 3 | | | 3 |
| | <tt>humanDoor</tt> | | | <tt>humanDoor</tt> |
| + | | int |
| | ''1'' | | | ''1'' |
| | ''x'' location, in tiles, of the clickable ''human'' door. | | | ''x'' location, in tiles, of the clickable ''human'' door. |
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| | 4 | | | 4 |
| | <tt>humanDoor</tt> | | | <tt>humanDoor</tt> |
| + | | int |
| | ''3'' | | | ''3'' |
| | ''y'' location, in tiles, of the clickable ''human'' door. | | | ''y'' location, in tiles, of the clickable ''human'' door. |
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| | 5 | | | 5 |
| | <tt>animalDoor</tt> | | | <tt>animalDoor</tt> |
| + | | int |
| | ''3'' | | | ''3'' |
| | ''x'' location, in tiles, of the clickable ''animal'' door. | | | ''x'' location, in tiles, of the clickable ''animal'' door. |
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| | 6 | | | 6 |
| | <tt>animalDoor</tt> | | | <tt>animalDoor</tt> |
| + | | int |
| | ''3'' | | | ''3'' |
| | ''y'' location, in tiles, of the clickable ''animal'' door. | | | ''y'' location, in tiles, of the clickable ''animal'' door. |
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| | 7 | | | 7 |
| | <tt>mapToWarpTo</tt> | | | <tt>mapToWarpTo</tt> |
| + | | string |
| | ''Barn'' | | | ''Barn'' |
| | | | | |
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| | 8 | | | 8 |
| | <tt>displayName</tt> | | | <tt>displayName</tt> |
| + | | string |
| | ''Barn'' | | | ''Barn'' |
| | | | | |
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| | 9 | | | 9 |
| | <tt>description</tt> | | | <tt>description</tt> |
| + | | string |
| | ''Houses 4 barn-dwelling animals.'' | | | ''Houses 4 barn-dwelling animals.'' |
| | The description of the building used in locations such as the ''Carpenter's Menu''. | | | The description of the building used in locations such as the ''Carpenter's Menu''. |
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| | 10 | | | 10 |
| | <tt>blueprintType</tt> | | | <tt>blueprintType</tt> |
| + | | string |
| | ''Buildings'' | | | ''Buildings'' |
| | Type of BluePrint. The current (as of 1.2.29) types are: {{t|Buildings}} {{t|Upgrades}} {{t|Decorations}} {{t|Demolish}} {{t|Animals}} though, currently, only {{t|Buildings}} {{t|Upgrades}} and {{t|Animals}} are used in code. | | | Type of BluePrint. The current (as of 1.2.29) types are: {{t|Buildings}} {{t|Upgrades}} {{t|Decorations}} {{t|Demolish}} {{t|Animals}} though, currently, only {{t|Buildings}} {{t|Upgrades}} and {{t|Animals}} are used in code. |
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| | 11 | | | 11 |
| | <tt>nameOfBuildingToUpgrade</tt> | | | <tt>nameOfBuildingToUpgrade</tt> |
| + | | string |
| | ''none'' | | | ''none'' |
− | | Only used for {{t|Upgrades}} BluePrint types. This allows you to choose which building you want to replace/upgrade. | + | | Only used for {{t|Upgrades}} BluePrint types. This allows you to choose which building/blueprint you want to replace/upgrade. |
| |- | | |- |
| | 12 | | | 12 |
| | <tt>sourceRectForMenuView</tt> | | | <tt>sourceRectForMenuView</tt> |
| + | | int |
| | ''96'' | | | ''96'' |
| | | | | |
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| | 13 | | | 13 |
| | <tt>sourceRectForMenuView</tt> | | | <tt>sourceRectForMenuView</tt> |
| + | | int |
| | ''96'' | | | ''96'' |
| | | | | |
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| | 16 | | | 16 |
| | <tt>namesOfOkBuildingLocations</tt> | | | <tt>namesOfOkBuildingLocations</tt> |
| + | | string |
| | ''Farm'' | | | ''Farm'' |
− | | Game Locations where this building is allowed to build. The game only uses {{t|Farm}. | + | | Game Locations where this building is allowed to build. The game only uses {{t|Farm} and as far a I can tell it's never used. |
| |- | | |- |
| | 17 | | | 17 |
| | <tt>moneyRequired</tt> | | | <tt>moneyRequired</tt> |
| + | | int |
| | ''6000'' | | | ''6000'' |
| | Amount of money required to purchase from the Carpenter. | | | Amount of money required to purchase from the Carpenter. |
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| | 18 | | | 18 |
| | <tt>magical</tt> | | | <tt>magical</tt> |
| + | | boolean |
| | ''false'' | | | ''false'' |
| | Allow the building will build instantly/magically. | | | Allow the building will build instantly/magically. |