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→‎Configure the build: more strongly suggest configuring build to auto-deploy to avoid confusion
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===Configure the build===
 
===Configure the build===
# Reference the [https://github.com/Pathoschild/Stardew.ModBuildConfig <tt>Pathoschild.Stardew.ModBuildConfig</tt> NuGet package] (see [[Modding:IDE reference#add-nuget|how to]]). This will automatically configure your project to load the right modding dependencies for the current platform, so your mod can be built on Linux, Mac, or Windows. It also adds support for debugging the mod in-game.
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# Reference the [https://github.com/Pathoschild/Stardew.ModBuildConfig <tt>Pathoschild.Stardew.ModBuildConfig</tt> NuGet package] (see [[Modding:IDE reference#add-nuget|how to]]).<br /><small>''This will automatically configure your project to load the right modding dependencies for the current platform, so your mod can be built on Linux, Mac, or Windows. It also adds support for debugging the mod in-game.''</small>
# ''(optional)'' See ''[https://github.com/Pathoschild/Stardew.ModBuildConfig#simplify-mod-development simplify mod development]'' to automatically package your mod into your mod folder and enable debugging while the game is running.
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# [https://github.com/Pathoschild/Stardew.ModBuildConfig#simplify-mod-development Configure the build to deploy your mod files automatically].
    
That's it! Try building the project and make sure you don't get any errors. If you get an error like "failed to find the game install path", see [https://github.com/Pathoschild/Stardew.ModBuildConfig#troubleshoot the package's ''Troubleshooting'' section].
 
That's it! Try building the project and make sure you don't get any errors. If you get an error like "failed to find the game install path", see [https://github.com/Pathoschild/Stardew.ModBuildConfig#troubleshoot the package's ''Troubleshooting'' section].
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