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→‎Create the project: note might need to restart Visual Studio after installing package
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# Create a solution with a C# class library project (see [[Modding:IDE reference#create-project|how to]]).
 
# Create a solution with a C# class library project (see [[Modding:IDE reference#create-project|how to]]).
 
# Change the target framework to .NET Framework 4.5 for compatibility with Linux (see [[Modding:IDE reference#set-target-framework|how to]]).
 
# Change the target framework to .NET Framework 4.5 for compatibility with Linux (see [[Modding:IDE reference#set-target-framework|how to]]).
# Reference the [https://github.com/Pathoschild/Stardew.ModBuildConfig <tt>Pathoschild.Stardew.ModBuildConfig</tt> NuGet package] (see [[Modding:IDE reference#add-nuget|how to]]).<br /><small>''This will automatically configure your project to load the right modding dependencies for the current platform, so your mod can be built on Linux, Mac, or Windows. It also adds support for debugging the mod in-game.''</small>
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# Reference the [https://github.com/Pathoschild/Stardew.ModBuildConfig <tt>Pathoschild.Stardew.ModBuildConfig</tt> NuGet package] (see [[Modding:IDE reference#add-nuget|how to]]). If you use Visual Studio 2017, you might need to close & reopen it before it handles the package correctly.<br /><small>''This will automatically configure your project to load the right modding dependencies for the current platform, so your mod can be built on Linux, Mac, or Windows. It also adds support for debugging the mod in-game.''</small>
 
# [https://github.com/Pathoschild/Stardew.ModBuildConfig#simplify-mod-development Configure the build to deploy your mod files automatically].
 
# [https://github.com/Pathoschild/Stardew.ModBuildConfig#simplify-mod-development Configure the build to deploy your mod files automatically].
  
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