Changes

Jump to navigation Jump to search
Line 9: Line 9:  
There are generally two types of mods:
 
There are generally two types of mods:
 
* '''SMAPI mods''' use SMAPI (a modding API) to run code within the game. These mods are powerful and convenient. After installing SMAPI, you can install mods by dropping them into a folder and uninstall them by deleting their folder. You can use multiple SMAPI mods, and they'll rarely conflict. Ideally you would only use SMAPI mods.
 
* '''SMAPI mods''' use SMAPI (a modding API) to run code within the game. These mods are powerful and convenient. After installing SMAPI, you can install mods by dropping them into a folder and uninstall them by deleting their folder. You can use multiple SMAPI mods, and they'll rarely conflict. Ideally you would only use SMAPI mods.
* '''XNB mods''' replace the game's data files (which have an <tt>.xnb</tt> extension, thus the name). These are harder to manage (you'll need to keep track of which files you overwrote and keep backups), and you can't use two mods that change the same files. These are often used to change images in the game, which is currently harder with SMAPI.
+
* '''XNB mods''' replace the game's data files (which have an <tt>.xnb</tt> extension, thus the name). These are harder to manage (you'll need to keep track of which files you overwrote and keep backups), and you can't use two mods that change the same files. These are often used to change images in the game, since they don't require any programming knowledge.
    
If you're just starting out, you should avoid XNB mods. It's easier for something to go wrong with those, and harder to fix when it does. However, you can use XNB and SMAPI mods together.
 
If you're just starting out, you should avoid XNB mods. It's easier for something to go wrong with those, and harder to fix when it does. However, you can use XNB and SMAPI mods together.
translators
8,447

edits

Navigation menu