Changes

Jump to navigation Jump to search
+ footer nav links
Line 84: Line 84:  
* You can't call <tt>GetApi</tt> until all mods are initialised and their <tt>Entry</tt> methods called. You can use the <tt>GameEvents.FirstUpdateTick</tt> [[#Events|event]] if you need to access mod APIs early; this is guaranteed to happen after all mods are initialised.
 
* You can't call <tt>GetApi</tt> until all mods are initialised and their <tt>Entry</tt> methods called. You can use the <tt>GameEvents.FirstUpdateTick</tt> [[#Events|event]] if you need to access mod APIs early; this is guaranteed to happen after all mods are initialised.
 
* You should always null-check APIs you consume. <tt>GetApi</tt> will return <tt>null</tt> if the API isn't available (e.g. because the mod isn't already installed or doesn't have one), or if an error occurs fetching the API.
 
* You should always null-check APIs you consume. <tt>GetApi</tt> will return <tt>null</tt> if the API isn't available (e.g. because the mod isn't already installed or doesn't have one), or if an error occurs fetching the API.
 +
 +
{{modding guide footer
 +
|prev = [[Modding:Modder Guide/APIs|SMAPI reference]]
 +
|next =
 +
}}
translators
8,404

edits

Navigation menu