Changes

m
Text replacement - "(e.g. " to "(''e.g.'', "
Line 35: Line 35:     
Notes:
 
Notes:
* Most text is case-sensitive (e.g. <samp>Mon</samp> is not the same as <samp>mon</samp>).
+
* Most text is case-sensitive (''e.g.'', <samp>Mon</samp> is not the same as <samp>mon</samp>).
 
* The game's logic for schedule keys is in <samp>NPC::getSchedule</samp>.
 
* The game's logic for schedule keys is in <samp>NPC::getSchedule</samp>.
   Line 135: Line 135:  
: <samp>{{t|time}} {{o|location}} {{t|tileX}} {{t|tileY}} {{o|facingDirection}} {{o|animation}} {{o|dialogue}}</samp>
 
: <samp>{{t|time}} {{o|location}} {{t|tileX}} {{t|tileY}} {{o|facingDirection}} {{o|animation}} {{o|dialogue}}</samp>
   −
If the <samp>location</samp> field is omitted, the rest of the fields are parsed as normal. The other optional fields must be in sequential order (e.g. you can skip <samp>animation</samp> and <samp>dialogue</samp>, but you can't skip <samp>facingDirection</samp> and then specify <samp>animation</samp> and <samp>dialogue</samp>). The exception is <samp>dialogue</samp>. The <samp>dialogue</samp> can be specified without the <samp>animation</samp>.
+
If the <samp>location</samp> field is omitted, the rest of the fields are parsed as normal. The other optional fields must be in sequential order (''e.g.'', you can skip <samp>animation</samp> and <samp>dialogue</samp>, but you can't skip <samp>facingDirection</samp> and then specify <samp>animation</samp> and <samp>dialogue</samp>). The exception is <samp>dialogue</samp>. The <samp>dialogue</samp> can be specified without the <samp>animation</samp>.
    
{| class="wikitable"
 
{| class="wikitable"
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