* a numeric ID for a vanilla farm type: <samp>1</samp> (standard), <samp>2</samp> (riverland), <samp>3</samp> (forest), <samp>4</samp> (hilltop), <samp>4</samp> (combat), <samp>5</samp> (four corners), or <samp>6</samp> (beach); | * a numeric ID for a vanilla farm type: <samp>1</samp> (standard), <samp>2</samp> (riverland), <samp>3</samp> (forest), <samp>4</samp> (hilltop), <samp>4</samp> (combat), <samp>5</samp> (four corners), or <samp>6</samp> (beach); |