Line 2: |
Line 2: |
| {{Infobox clothing | | {{Infobox clothing |
| |image = Magic Quiver.png | | |image = Magic Quiver.png |
− | |source = Slaying enemies | + | |source = [[Monsters]] • [[The Mines#Crates and Barrels|Crates and Barrels]] • [[Skull Cavern#Treasure Rooms|Skull Cavern Treasure Rooms]] |
| |gprice = N/A | | |gprice = N/A |
| |value = {{price|1000}} | | |value = {{price|1000}} |
| }} | | }} |
− | '''Magic Quiver''' is a [[Trinkets|trinket]] item. When equipped, it shoots a magic arrow at nearby enemies every X seconds, dealing Y-Z damage. It will also knock back the enemies. | + | The '''Magic Quiver''' is a [[Trinkets|trinket]] item that can be obtained by slaying [[monsters]] or breaking [[The Mines#Crates and Barrels|crates and barrels]] in [[the Mines]], [[Skull Cavern]], or [[Volcano Dungeon]]. Drop chances from both methods are affected by [[Luck#Daily Luck|daily luck]] and [[Luck#Luck Buffs|luck buffs]], among other factors. The [[Burglar's Ring]] and [[Monster Compendium]] do not impact the chance to obtain it from monsters.<ref name="tryspawntrinket" /> There is also a ~0.6% chance to obtain a Magic Quiver from a [[Skull Cavern#Treasure Rooms|treasure chest]] in the [[Skull Cavern]].<ref name="treasureroom" /> |
| + | |
| + | While the Magic Quiver is equipped in the trinket slot, the player occasionally shoots a magic arrow that damages the first [[Monsters|monster]] in its path. Any overlapping monsters will also be damaged. When enemies are within 7-8 tiles of the player, a magic arrow is automatically shot straight towards the nearest enemy. Magic arrows cause some knockback and pass through all environmental objects (like [[Mining#Mining Nodes|mining nodes]] or [[weeds]]).<ref name="magicarrow" /> |
| + | |
| + | There are four types of Magic Quivers: regular, "Perfect", "Rapid", and "Heavy". The quiver's type will determine the possible values for the time between shots (''X''), minimum damage (''Y''), and maximum damage (''Z''). |
| | | |
| ==Types== | | ==Types== |
− | There are 4 types of Magic Quivers<ref name="code" />:
| + | The Magic Quiver is a random type when dropped, and it can be changed to any of four possible types if re-forged on an [[Anvil]]. The generation rates listed below are the chances to obtain each particular type.<ref name="code" /> |
| + | |
| + | Cooldown is determined to the tenth of a second for the regular and Heavy types, and it is determined to the hundredth of a second for the Rapid type. For all types, damage is determined to the whole number. All possible values of both stats are equally likely for their specific types (''e.g.'', a "'''Rapid Magic Quiver'''" has a 9.09% chance to have a 0.65 second cooldown and a 20% chance to have a damage range of 9-14).<ref name="code" /> These stats are also re-rolled when the trinket is re-forged on an [[Anvil]], so it is possible to receive the same type of quiver with different stats. |
| + | <section begin="typechance" /><!-- Transcluded onto Anvil page --> |
| {| class="wikitable sortable" | | {| class="wikitable sortable" |
| |- | | |- |
− | ! Modifier !! Cooldown(s) !! Min Damage !! Max Damage !! Generation Rate | + | ! Modifier !! Cooldown !! Min Damage !! Max Damage !! Generation Rate |
| |- | | |- |
− | | (None)|| 1.1 - 2.1|| 11 - 30|| Min Damage + 5|| 86.4% | + | | (None)|| 1.1 - 2.1 seconds|| 13 - 28|| Min Damage + 5|| 86.4% |
| |- | | |- |
− | | '''Perfect'''|| 0.9|| 30|| 35|| 4% | + | | '''Perfect'''|| 0.9 seconds|| 30|| 35|| 4% |
| |- | | |- |
− | | '''Rapid'''|| 0.6 - 0.7|| 8 - 12|| Min Damage + 5|| 4.8% | + | | '''Rapid'''|| 0.6 - 0.7 seconds|| 8 - 12|| Min Damage + 5|| 4.8% |
| |- | | |- |
− | | '''Heavy'''|| 1.5 - 2.0|| 23 - 38|| Min Damage + 5|| 4.8% | + | | '''Heavy'''|| 1.5 - 2.0 seconds|| 23 - 38|| Min Damage + 5|| 4.8% |
− | |} | + | |}<section end="typechance" /> |
− | The Magic Quiver can be reforged by using an [[Anvil]] to randomize its stats and types.
| |
| | | |
| ==Gifting== | | ==Gifting== |
Line 34: |
Line 40: |
| * The arrows can trigger explosive effects from the [[Napalm Ring]]. | | * The arrows can trigger explosive effects from the [[Napalm Ring]]. |
| * If an arrow is fired while the player holds a weapon with the Bug Killer, Crusader, or Vampiric [[Enchantments|Enchantment]], the arrow will receive that Enchantment's bonuses. | | * If an arrow is fired while the player holds a weapon with the Bug Killer, Crusader, or Vampiric [[Enchantments|Enchantment]], the arrow will receive that Enchantment's bonuses. |
| + | * The Magic Quiver will not shoot arrows at any [[Slimes]] in a [[Slime Hutch]] or [[Truffle Crab]]s.<ref name="magicarrow" /> |
| | | |
| ==Trivia== | | ==Trivia== |
− | * Magic Quiver would not shoot in a [[Slime Hutch]]. | + | * The Magic Quiver could reference an item in Terraria of the same name, due to the recent crossover between the two titles. |
− | * Magic Quiver could also reference an item in Terraria of the same name, due to the recent crossover between the two titles.
| |
| | | |
| ==References== | | ==References== |
| <references> | | <references> |
− | <ref name="code">See <samp>Object::MagicQuiverTrinketEffect</samp> in the game code.</ref> | + | <ref name="code">See <samp>MagicQuiverTrinketEffect::GenerateRandomStats</samp> in the game code.</ref> |
| + | <ref name="tryspawntrinket">See <samp>Trinket::TrySpawnTrinket</samp>, <samp>GameLocation::monsterDrop</samp>, and <samp>BreakableContainer::releaseContents</samp> in the game code.</ref> |
| + | <ref name="treasureroom">See <samp>MineShaft::getTreasureRoomItem</samp> in the game code.</ref> |
| + | <ref name="magicarrow">See <samp>MagicQuiverTrinketEffect::Update</samp> in the game code.</ref> |
| </references> | | </references> |
| | | |