Difference between revisions of "Professions"
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(Added framework for other skills professions and added a few) |
m (Added level 10 mining skills) |
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| Chance for gems to appear in pairs | | Chance for gems to appear in pairs | ||
| 5 | | 5 | ||
+ | |- | ||
+ | | Excavator | ||
+ | | Chance to find geodes doubled | ||
+ | | 10 | ||
+ | |- | ||
+ | | Gemologist | ||
+ | | Gems worth 30% more | ||
+ | | 10 | ||
|} | |} | ||
Revision as of 00:12, 2 March 2016
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Professions allow for players to specialize within a proficiency and receive a bonus that suits their chosen play style. The player can choose one of two professions upon reaching level 5 in a proficiency.
Farming
Name | Description | Level Required |
---|---|---|
Rancher | Animal products worth 10% more. | 5 |
Tiller | Crops worth 10% more. | 5 |
Combat
Name | Description | Level Required |
---|---|---|
Fighter | 10% Damage to all attacks +15hp | |
Scout | Crit chance increased by 50% |
Mining
Name | Description | Level Required |
---|---|---|
Geologist | Chance for gems to appear in pairs | 5 |
Excavator | Chance to find geodes doubled | 10 |
Gemologist | Gems worth 30% more | 10 |
Foraging
Name | Description | Level Required |
---|---|---|
Gatherer | Chance for double harvest of foraged items | 5 |
Fishing
Name | Description | Level Required |
---|---|---|
Fisher | Fish worth 25% more | 5 |