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1,265 bytes added ,  18:39, 2 March 2016
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Professions allow for players to specialize within a proficiency and receive a bonus that suits their chosen play style.  The player can choose one of two professions upon reaching level 5 in a proficiency and one from another pair at level 10.
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Professions allow for players to specialize within a [[Skills|proficiency]] and receive a bonus that suits their chosen play style.  The player can choose one of two professions upon reaching level 5 in a proficiency and one from another pair at level 10, based on their first choice.
    
==Farming==
 
==Farming==
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!Name
 
!Name
 
!Description
 
!Description
!Level Required
+
!Level
 +
!Prerequisite
 
|-
 
|-
 
|Rancher
 
|Rancher
|Animal products worth 10% more.
+
|Animal products worth 10% more
 
|5
 
|5
 +
|
 
|-
 
|-
 
|Tiller
 
|Tiller
|Crops worth 10% more.
+
|Crops worth 10% more
 
|5
 
|5
 +
|
 +
|-
 +
|Coopmaster
 +
|Befriend coop animals quicker
 +
Incubation time cut in half
 +
|10
 +
|Rancher
 +
|-
 +
|Shepherd
 +
|Befriend barn animals quicker
 +
Sheep produce wool faster
 +
|10
 +
|Rancher
 +
|-
 +
|Artisan
 +
|[[Artisan_Goods|Artisan goods]] worth 50% more
 +
|10
 +
|Tiller
 +
|-
 +
|Agriculturalist
 +
|All crops grow 10% faster
 +
|10
 +
|Tiller
 
|}
 
|}
   −
==Combat==
+
==Mining==
 
{| class="wikitable"
 
{| class="wikitable"
 
!Name
 
!Name
 
!Description
 
!Description
!Level Required
+
!Level
 +
!Prerequisite
 
|-
 
|-
|Fighter
+
|Miner
|10% Damage to all attacks +15hp
+
| +1 ore per vein
 +
|5
 
|
 
|
 
|-
 
|-
|Scout
+
|Geologist
|Crit chance increased by 50%
+
|Chance for gems to appear in pairs
 +
|5
 
|
 
|
 +
|-
 +
|Blacksmith
 +
|Metal bars worth 25% more
 +
|10
 +
|Miner
 +
|-
 +
|Prospector
 +
|Chance to find coal doubled
 +
|10
 +
|Miner
 +
|-
 +
|Excavator
 +
|Chance to find geodes doubled
 +
|10
 +
|Geologist
 +
|-
 +
|Gemologist
 +
|Gems worth 30% more
 +
|10
 +
|Geologist
 
|}
 
|}
   −
==Mining==
+
==Foraging==
 
{| class="wikitable"
 
{| class="wikitable"
 
!Name
 
!Name
 
!Description
 
!Description
!Level Required
+
!Level
 +
!Prerequisite
 +
|-
 +
|Forester
 +
|Wood worth 50% more
 +
|5
 +
|
 +
|-
 +
|Gatherer
 +
|Chance for double harvest of foraged items
 +
|5
 +
|
 
|-
 
|-
| Miner
+
|Lumberjack
| +1 ore per vein
+
|Normal trees occasionally drop hardwood
| 5
+
|10
 +
|Forester
 
|-
 
|-
| Geologist
+
|Tapper
| Chance for gems to appear in pairs
+
|Syrup is worth 25% more
| 5
+
|10
 +
|Forester
 
|-
 
|-
| Excavator
+
|Botanist
| Chance to find geodes doubled
+
|Foraged items are always gold quality
| 10
+
|10
 +
|Gatherer
 
|-
 
|-
| Gemologist
+
|Tracker
| Gems worth 30% more
+
|Locations of forageable items are revealed
| 10
+
|10
 +
|Gatherer
 
|}
 
|}
   −
==Foraging==
+
==Fishing==
 
{| class="wikitable"
 
{| class="wikitable"
 
!Name
 
!Name
 
!Description
 
!Description
!Level Required
+
!Level
 +
!Prerequisite
 +
|-
 +
|Fisher
 +
|Fish worth 25% more
 +
|5
 +
|
 +
|-
 +
|Trapper
 +
|Resources required to craft crab pots reduced
 +
|5
 +
|
 +
|-
 +
|Angler
 +
|Fish worth 50% more
 +
|10
 +
|Fisher
 +
|-
 +
|Pirate
 +
|Chance to find treasure doubled
 +
|10
 +
|Fisher
 +
|-
 +
|Mariner
 +
|Crab pots never catch trash
 +
|10
 +
|Trapper
 
|-
 
|-
| Gatherer
+
|Luremaster
| Chance for double harvest of foraged items
+
|Crab pots no longer need to be baited
| 5
+
|10
 +
|Trapper
 
|}
 
|}
   −
==Fishing==
+
==Combat==
 
{| class="wikitable"
 
{| class="wikitable"
 
!Name
 
!Name
 
!Description
 
!Description
!Level Required
+
!Level
 +
!Prerequisite
 +
|-
 +
|Fighter
 +
|10% damage increase
 +
+15 HP
 +
|5
 +
|
 +
|-
 +
|Scout
 +
|Crit chance increased by 50%
 +
|5
 +
|
 +
|-
 +
|Brute
 +
|15% damage increase
 +
|10
 +
|Fighter
 +
|-
 +
|Defender
 +
| +25 HP
 +
|10
 +
|Fighter
 +
|-
 +
|Acrobat
 +
|Cooldown on special moves is cut in half
 +
|10
 +
|Scout
 
|-
 
|-
| Fisher
+
|Desperado
| Fish worth 25% more
+
|Critical hits are deadly
| 5
+
|10
 +
|Scout
 
|}
 
|}
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