User contributions
15 February 2020
Pans
Use: zero energy
+53
Shears
Adding energy cost, experience
+127
Milk Pail
Adding energy cost, experience
+130
Energy
Exhaustion: Specific details and energy cutoffs for exhaustion and collapse, as well as warning signs. (Numbers based on in-game testing, version 1.3)
+775
Large Log
grammar
m-1
Skills
Proficiency: Adding info about decreased energy cost for failed use of pickaxe/axe, but full energy cost for failed fishing rods
+197
Tools
Use term "power-up" for all relevant tools
+56
Controls
Introduce term power-up here, too, for consistency
+19
Hoes
charge -> power-up
m+2
Skills
Proficiency: Changing to powered-up for hoe as well
m-3
Skills
Undo revision 96716 by Margotbean (talk): Reinstating my edit as step 1 of introducing consistent terminology
+67
Watering Cans
Undo revision 96710 by Margotbean (talk): See talk page
+18
14 February 2020
Skills
Watering can proficiency: change fully-charged to maximum power; revamping incorrect/inconsistent info about effect of skill increase
+67
Watering Cans
Changing "fully-charged" to "maximum power" to eliminate ambiguity/confusion with charge=capacity
+18
12 February 2020
Health
Adding bug on displayed food health values (see Template talk:Edibility)
+302
Mobile Controls
Joystick & Buttons: Added missing section
+111
Mobile Controls
Tap-to-move & Auto-Attack: note that some puzzles can not be done using tap-to-move
+250
Foraging
History: Added 1.4 change to Forester profession
+94
Pumpkin Seeds
Adding history section for museum reward
+60
Pumpkin Seeds
Adding museum reward
+87