Page history
23 June 2024
→Notes: because
m+19
The Training Rod also removes the catchable fish items like Algae. In the game code, the entire "if" condition is bypassed with the training rod, so the only code that triggers is return ItemRegistry.Create("(O)" + Game1.random.Next(167, 173));
+14
→Notes: Clarify reason (maybe don't need code ref at all)
+90
Formatting fix, reword to make clearer, remove second person references
+35
10 May 2024
2 May 2024
14 April 2024
Looked at MineShaft::getFish and this bug has actually been patched contrary to what was mentioned in the hidden notes before.
+60
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+279
2 April 2024
1 April 2024
27 March 2024
26 March 2024
25 March 2024
19 March 2024
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-56
According to the previous hidden notes on this page, catching Woodskip, submarine fish, and legendary fish were fixed in 1.6.
-274
6 March 2024
3 March 2024
edit makes no sense, letter sent on spring 2 has nothing to do with the training rod
-133
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m-1
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m-4
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mno edit summary
m+14
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m+2
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m+122
18 August 2023
9 July 2023
19 May 2023
4 October 2022
22 April 2022
30 January 2022
21 January 2022
30 December 2021
"things" is still vague though, so I will reword the section
+69
Algae & Seaweed aren't fish
+2
the original wording was correct, trash isn't in the list for a reason
-2
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m+2
19 December 2021
this part of the bug is actually unverified so hiding it for now; if someone else could verify the statement that would be nice
+9
clarifying wording to not make it seem like it's only available if you have trouble with the minigame
-11
4 December 2021
30 August 2021
19 August 2021
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restructuring
+44
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-1
way more simplistic imo to just say "normal quality fish can be caught" rather than the rest of the qualities cant be
-20
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+1
A recent reddit post provides all of the tea with this information.
+193