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Modding:Weather data
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Revision as of 16:44, 14 May 2023
3 bytes removed
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16:44, 14 May 2023
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Changed the indent during the weather generation phsudocode section as it was causing some confusion as to what is was referencing
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#### If it's not, the rain chance is .183
#### If it's not, the rain chance is .183
#### Else, it's .63
#### Else, it's .63
−
#
## If it is, it uses the following: Check if it's day 1.
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## If it is, it uses the following: Check if it's day 1.
−
#
### If it's not, the chance is .12 + <samp>Game1::dayOfMonth</samp> * 3/1000
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### If it's not, the chance is .12 + <samp>Game1::dayOfMonth</samp> * 3/1000
−
#
### If it is, the chance is 0. Which.. is kinda redundant, as the force days take care of this.
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### If it is, the chance is 0. Which.. is kinda redundant, as the force days take care of this.
# Check to see if a random number is less than the odds. If it is, it follows the following algorithm
# Check to see if a random number is less than the odds. If it is, it follows the following algorithm
## Set <samp>Game1::weatherForTomorrow</samp> to <samp>weather_rain</samp>
## Set <samp>Game1::weatherForTomorrow</samp> to <samp>weather_rain</samp>
Sovietsupporter69
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