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| {{Spoiler}} | | {{Spoiler}} |
− | {{Stub|Note: these results are from limited testing. YMMV. }}
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| {{Infobox clothing | | {{Infobox clothing |
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| |description = Shoots a magic arrow at nearby enemies every X seconds, dealing Y-Z damage. | | |description = Shoots a magic arrow at nearby enemies every X seconds, dealing Y-Z damage. |
| }} | | }} |
− | '''Magic Quiver''' is a [[Trinkets|trinket]] item dropped by [[monsters]]. | + | '''Magic Quiver''' is a [[Trinkets|trinket]] item. When equipped, it shoots a magic arrow at nearby enemies every X seconds, dealing Y-Z damage. It will also knock back the enemies. |
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− | Shoots a magic arrow at nearby enemies every X seconds, dealing Y-Z damage. It will also knock back the enemies.
| + | ==Types== |
| + | There is 4 types of Magic Quivers<ref name="code" />: |
| + | {| class="wikitable sortable" |
| + | |- |
| + | ! Modifier !! Cooldown(s) !! Min Damage !! Max Damage !! Generate Rate |
| + | |- |
| + | | (None)|| 1.1 - 2.1|| 11 - 30|| Min Damage + 5|| 86.4% |
| + | |- |
| + | | '''Perfect'''|| 0.9|| 30|| 35|| 4% |
| + | |- |
| + | | '''Rapid'''|| 0.6 - 0.7|| 8 - 12|| Min Damage + 5|| 4.8% |
| + | |- |
| + | | '''Heavy'''|| 1.5 - 2.0|| 23 - 38|| Min Damage + 5|| 4.8% |
| + | |} |
| + | The Magic Quiver can be reforged by using an [[Anvil]] to randomizie their stats and types. |
| + | ==Notes== |
| + | * The damage dealt by the Magic Quiver can benefit from [[Combat]] skill damage bonuses. However, it does not receive damage bonuses from [[Rings]] like the [[Ruby Ring]] or [[Iridium Band]]. |
| + | * The arrows can trigger explosive effects from the [[Napalm Ring]] (so players should avoid using the Magic Quiver and Napalm Ring simultaneously if there are [[monsters]] on their farm). |
| + | * If a player holds a weapon with the Crusader [[Enchantments|Enchantment]], the arrows will also receive its bonuses and can kill [[Mummy]]. |
| + | ==Trivia== |
| + | * Magic Quiver would not shoot in a [[Slime Hutch]]. |
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− | The quiver can be reforged by using an [[Anvil]], which then re-rolls XYZ. X is independent of Y/Z. In other words, you could have the same damage output but different time duration.
| + | ==References== |
− | | + | <references> |
− | X can vary between 1.1 and 2.1 seconds, although lower values can very occasionally be achieved over dozens of rerolls.
| + | <ref name="code">See <samp>Object::MagicQuiverTrinketEffect</samp> in the game code.</ref> |
− | Y can vary between 11 and 30.
| + | </references> |
− | Z is always 5 more than Y.
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− | Following reforging, this items name can be adjusted to '''Perfect''', '''Rapid''' or '''Heavy'''.
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− | '''Perfect''' has stats of 0.9, 30-35 damage.
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− | '''Rapid''' has fast rate of fire, ranging from 0.61 to 0.69, and low damage, ranging from 8-12 low and 13-17 high.
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− | '''Heavy''' has slow rate of fire, ranging from 1.5 to 2.0, and high damage, around 35 low and 40 high.
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| ==History== | | ==History== |
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| [[Category:Trinkets]] | | [[Category:Trinkets]] |
| + | |
| + | |
| + | [[zh:魔法箭筒]] |