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| |[[File:Shirt175.png|center]]||High-Waisted Shirt||The high-waisted jeans look, with a dyeable top.||Yes (top)||||{{name|Deluxe Speed-Gro}}{{name|Quality Fertilizer}}{{name|Quality Retaining Soil}} | | |[[File:Shirt175.png|center]]||High-Waisted Shirt||The high-waisted jeans look, with a dyeable top.||Yes (top)||||{{name|Deluxe Speed-Gro}}{{name|Quality Fertilizer}}{{name|Quality Retaining Soil}} |
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− | |style="text-align: center;"|Male version: [[File:Shirt176.png]]<br />Female version: [[File:Shirt177.png]]||Basic Pullover||It's a plain pullover.||Yes||||{{name|Fiber}}{{name|Wood}} | + | |style="text-align: center;"|Male version: [[File:Shirt176.png]]<br />Female version: [[File:Shirt177.png]]||Basic Pullover||It's a plain pullover.||Yes||A variant of the male version may be obtained from the Makeover Stall at the Desert Festival<ref name="softedgepullover"/>||{{name|Fiber}}{{name|Wood}} |
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| |[[File:Shirt178.png|center]]||Turtleneck Sweater||Keep that neck piping hot.||Yes||||{{name|Copper Ore}}{{name|Iron Ore}}{{name|Gold Ore}}{{name|Radioactive Ore}} | | |[[File:Shirt178.png|center]]||Turtleneck Sweater||Keep that neck piping hot.||Yes||||{{name|Copper Ore}}{{name|Iron Ore}}{{name|Gold Ore}}{{name|Radioactive Ore}} |
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| <ref name="cosmetic_item_drops">Monsters, crates, artifact spots and trees use <samp>Utility::trySpawnRareObject</samp> to drop cosmetic items, with fixed odds ranging from 0.066% to 0.4% depending on activity. Panning instead calls <samp>Utility::getRandomCosmeticItem</samp> directly, with odds controlled by <samp>Tools/Pan::getPanItems</samp>, ranging from 0% to 13.4% depending on pan upgrades, luck, and daily luck.</ref> | | <ref name="cosmetic_item_drops">Monsters, crates, artifact spots and trees use <samp>Utility::trySpawnRareObject</samp> to drop cosmetic items, with fixed odds ranging from 0.066% to 0.4% depending on activity. Panning instead calls <samp>Utility::getRandomCosmeticItem</samp> directly, with odds controlled by <samp>Tools/Pan::getPanItems</samp>, ranging from 0% to 13.4% depending on pan upgrades, luck, and daily luck.</ref> |
| <ref name="cosmetic_item_types">The function <samp>Utility::getRandomCosmeticItem</samp> is used to determine the type of cosmetic item. 20% will be furniture, 20% will be from a small list of possible hats, and 60% will be from a large range of shirts, including most shirts with few exclusions (mostly shirts with gendered variants, prismatic effects, or non-numerical IDs such as the Mystery Shirt).</ref> | | <ref name="cosmetic_item_types">The function <samp>Utility::getRandomCosmeticItem</samp> is used to determine the type of cosmetic item. 20% will be furniture, 20% will be from a small list of possible hats, and 60% will be from a large range of shirts, including most shirts with few exclusions (mostly shirts with gendered variants, prismatic effects, or non-numerical IDs such as the Mystery Shirt).</ref> |
| + | <ref name="softedgepullover">One of Emily's makeover outfits (see <samp>Data/MakeoverOutfits.xnb</samp>) for male farmers gives a minor variant of Basic Pullover (M) with the ID <samp>(S)SoftEdgePullover</samp>. This is dyable like the regular Basic Pullover (M) but its sprite differs by 2 pixels, and it has a unique, non-numerical ID, and so cannot be obtained from random cosmetic drops.</ref> |
| </references> | | </references> |
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