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| == Template when updating mods for new game version == | | == Template when updating mods for new game version == |
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− | I've been doing a few edits on this page and I tried to copy what others have done but noticed some people use different phrases or word on mods and was wondering if there is a template on what should be used when a mod is: | + | I've been doing a few edits on this page and I tried to copy what others have done but noticed some people use different phrases or words on some mod sections and was wondering if there is a template on what should be used when a mod is: |
| * not updated for 1.6 (or latest version) but still works | | * not updated for 1.6 (or latest version) but still works |
| * broken on 1.6 (or latest version) | | * broken on 1.6 (or latest version) |
− | * " " but there's a workaround on nexus | + | * " " but there's a workaround on nexus |
| + | so far I'm using: |
| + | <nowiki>|broke in = Stardew Valley 1.6 |
| + | |status = workaround |
| + | |summary = Use {{nexus mod|(nexus ID goes here)|(mod name goes here)}}</nowiki> instead. |
| * " " but there's a workaround on stardew forum | | * " " but there's a workaround on stardew forum |
− | * " " but there's a workaround outside those 2 sources above | + | * " " but there's a workaround on github forum |
| + | so far I'm using: |
| + | <nowiki>|broke in = Stardew Valley 1.6 |
| + | |unofficial version = (version number goes here |
| + | |unofficial url = {{github|(github url after .com/ goes here)}}</nowiki> |
| + | * " " but there's a workaround outside those 3 sources above |
| * not present on this page | | * not present on this page |
− | * not present on this page but a newer version is | + | * " " but a newer version is |
− | * not present on this page and a newer version is not present | + | * " " and a newer version is not present |
| * present but the github line is mentionned but is empty | | * present but the github line is mentionned but is empty |
| * present but there is comment like <!--@retest-linked--> | | * present but there is comment like <!--@retest-linked--> |
| | | |
− | I was also wondering what to do when adding a new mod. Does it have to be added in a specific place or can I just put it between 2 mods (I usually pick the closest "}} | + | I was also wondering what to do when adding a new mod. Does it have to be added in a specific place or can I just put it between 2 mods (I usually pick the closest <nowiki>"}} |
− | {{" I can find and make sure it follows the structure as to not break anything | + | {{"</nowiki> I can find and make sure it follows the structure as to not break anything |
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− | [[User:Twister5798|Twister5798]] ([[User talk:Twister5798|talk]]) 01:42, 15 April 2024 (UTC)twitster5798, 2024-04-14 | + | [[User:Twister5798|Twister5798]] ([[User talk:Twister5798|talk]]) 01:42, 15 April 2024 (UTC) |
| + | |
| + | : Hi! The statuses are generally standardized by convention (i.e. by keeping them consistent with the existing entries in the list). The options I would use for the above are: |
| + | |
| + | : {| class="wikitable" |
| + | |- |
| + | ! scenario |
| + | ! status |
| + | |- |
| + | | Not updated for 1.6, but still works. |
| + | | It's still considered compatible, no special status needed. |
| + | |- |
| + | | Broke in 1.6, with [[Modding:Mod compatibility#Creating an unofficial update|unofficial update]] available. |
| + | | We have special fields for unofficial updates, which lets them trigger update alerts: |
| + | <pre> |
| + | |broke in = Stardew Valley 1.6 |
| + | |unofficial version = 1.5.67-unofficial.1-thimadera |
| + | |unofficial url = https://forums.stardewvalley.net/threads/unofficial-mod-updates.2096/post-129629 |
| + | </pre> |
| + | |- |
| + | | Broke in 1.6, with alternative mod available. |
| + | | If the workaround is a C# mod (and not just a repost), we should add it to the list and then reference it: |
| + | <pre> |
| + | |broke in = Stardew Valley 1.6 |
| + | |status = workaround |
| + | |summary = use [[#Workbench Helper|Workbench Helper]] instead. |
| + | </pre> |
| + | If it shouldn't be in the list (e.g. it's not a C# mod, or it reposts the mod with the same mod ID), we can link to the mod page instead: |
| + | <pre> |
| + | |broke in = Stardew Valley 1.6 |
| + | |status = workaround |
| + | |summary = use {{nexus mod|23271|Actually Lucky Rabbit's Foot (Rebooted)}} instead. |
| + | </pre> |
| + | We can do that with mods anywhere (e.g. GitHub, forums, etc), and we can customize the link text if needed: |
| + | <pre> |
| + | |broke in = Stardew Valley 1.6 |
| + | |status = workaround |
| + | |summary = use [https://community.playstarbound.com/threads/156000/page-57#post-3358211 unofficial conversion to Content Patcher] instead. |
| + | </pre> |
| + | |} |
| + | |
| + | : The compatibility list is sorted alphabetically, so new entries should be added in the sorted position. It's not a big deal if they're not though, I'll just sort them next time I update the list. —<small>[[User:Pathoschild|Pathoschild]] ([[User talk:Pathoschild|talk]]) 15:57, 30 May 2024 (UTC)</small> |