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| ==Data Format== | | ==Data Format== |
− | You can now create and customize [[Animals#Cat or Dog|pets]] & pet breeds by editing the new <samp>Data/Pets</samp> asset. | + | You can create and customize [[Animals#Cat or Dog|pets]] & pet breeds by editing the <samp>Data/Pets</samp> asset. |
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| This consists of a string → model lookup, where... | | This consists of a string → model lookup, where... |
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| | <samp>BarkSound</samp> | | | <samp>BarkSound</samp> |
− | | The [[#Custom audio|cue ID]] for the pet's occasional 'bark' sound. | + | | The [[Modding:Audio|cue ID]] for the pet's occasional 'bark' sound. |
| |- | | |- |
| | <samp>ContentSound</samp> | | | <samp>ContentSound</samp> |
− | | The [[#Custom audio|cue ID]] for the sound which the pet makes when you pet it. | + | | The [[Modding:Audio|cue ID]] for the sound which the pet makes when you pet it. |
| |- | | |- |
| | <samp>RepeatContentSoundAfter</samp> | | | <samp>RepeatContentSoundAfter</samp> |
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| |- | | |- |
| | <samp>SoundOnStart</samp> | | | <samp>SoundOnStart</samp> |
− | | ''(Optional)'' The [[#Custom audio|audio cue ID]] for the sound to play when the state starts. If set to <samp>BARK</samp>, the pet's <samp>BarkSound</samp> (or breed's <samp>BarkOverride</samp>) field is used. Defaults to none. | + | | ''(Optional)'' The [[Modding:Audio|audio cue ID]] for the sound to play when the state starts. If set to <samp>BARK</samp>, the pet's <samp>BarkSound</samp> (or breed's <samp>BarkOverride</samp>) field is used. Defaults to none. |
| |- | | |- |
| | <samp>SoundRange</samp><br /><samp>SoundRangeFromBorder</samp> | | | <samp>SoundRange</samp><br /><samp>SoundRangeFromBorder</samp> |
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| |- | | |- |
| | <samp>Sound</samp> | | | <samp>Sound</samp> |
− | | ''(Optional)'' The [[#Custom audio|audio cue ID]] for the sound to play when the animation starts or loops. If set to <samp>BARK</samp>, the pet's <samp>BarkSound</samp> (or breed's <samp>BarkOverride</samp>) field is used. Defaults to none. | + | | ''(Optional)'' The [[Modding:Audio|audio cue ID]] for the sound to play when the animation starts or loops. If set to <samp>BARK</samp>, the pet's <samp>BarkSound</samp> (or breed's <samp>BarkOverride</samp>) field is used. Defaults to none. |
| |- | | |- |
| | <samp>SoundRange</samp><br /><samp>SoundRangeFromBorder</samp><br /><samp>SoundIsVoice</samp> | | | <samp>SoundRange</samp><br /><samp>SoundRangeFromBorder</samp><br /><samp>SoundIsVoice</samp> |
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| | <samp>CustomFields</samp> | | | <samp>CustomFields</samp> |
− | | The [[#Custom data fields|custom fields]] for this entry. | + | | The [[Modding:Common_data_field_types#Custom_fields|custom fields]] for this entry. |
| |} | | |} |
| | | |
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| [[Category:Modding]] | | [[Category:Modding]] |