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Modding:Modder Guide/APIs
(view source)
Revision as of 15:43, 13 May 2018
2 bytes added
,
15:43, 13 May 2018
m
→Reload assets
:
fix typo
Line 659:
Line 659:
Typically you'll invalidate a specific asset key:
Typically you'll invalidate a specific asset key:
<source lang="c#">
<source lang="c#">
−
helper.Content.InvalidateCache("Data\ObjectInformation.xnb"); // path separators and capitalisation don't matter
+
helper.Content.InvalidateCache(
@
"Data\ObjectInformation.xnb"); // path separators and capitalisation don't matter
</source>
</source>
You can also invalidate assets matching a lambda:
You can also invalidate assets matching a lambda:
<source lang="c#">
<source lang="c#">
−
helper.Content.InvalidateCache(asset => asset.DataType == typeof(Texture2D) && asset.AssetNameEquals("Data\ObjectInformation.xnb"));
+
helper.Content.InvalidateCache(asset => asset.DataType == typeof(Texture2D) && asset.AssetNameEquals(
@
"Data\ObjectInformation.xnb"));
</source>
</source>
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