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6 bytes added ,  15:30, 20 September 2020
add mood modifier back to duck feathers & rabbit feet
Line 135: Line 135:  
For example, an animal with <span style="color:crimson;">600 Friendship</span> (3 Hearts), <span style="color:mediumblue;">150 Mood</span>, and <span style="color: green;">0.10 (Max) Daily Luck</span>, would be calculated as:
 
For example, an animal with <span style="color:crimson;">600 Friendship</span> (3 Hearts), <span style="color:mediumblue;">150 Mood</span>, and <span style="color: green;">0.10 (Max) Daily Luck</span>, would be calculated as:
   −
<code> =(<span style="color:crimson;">600</span> + (<span style="color:mediumblue;">0</span>))/5000 + <span style="color: green;">0.10</span>
+
<code> =(<span style="color:crimson;">600</span> + <span style="color:mediumblue;">150</span>)/5000 + <span style="color: green;">0.10</span>
   −
=(600+0)/5000 + 0.10
+
=(600 + 150)/5000 + 0.10
   −
='''0.22'''</code>
+
='''0.25'''</code>
    
Each time a product is rolled, a random number between 0-1 is rolled against this score. If the overall score is higher than the random number, a Deluxe product will be created. '''At max Friendship, Mood, and Luck, you will have a 38% chance of getting a Deluxe product'''
 
Each time a product is rolled, a random number between 0-1 is rolled against this score. If the overall score is higher than the random number, a Deluxe product will be created. '''At max Friendship, Mood, and Luck, you will have a 38% chance of getting a Deluxe product'''
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<code> =((<span style="color:crimson;">600</span> + (<span style="color:mediumblue;">210*1.5</span>))/1200
 
<code> =((<span style="color:crimson;">600</span> + (<span style="color:mediumblue;">210*1.5</span>))/1200
   −
=(600+315)/1200
+
=(600 + 315)/1200
    
=0.7625</code>
 
=0.7625</code>
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