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===Food===
 
===Food===
Farm animals who live in barns and coops need to eat every day, one "portion" per animal. They can eat either fresh [[grass]] (if allowed outside) or [[hay]] (if kept inside or are unable to find grass). They do not die if not fed, but become [[#Mood|upset]] and cease production of animal products until feeding resumes. They do not need to be fed on a [[Festivals|festival]] day (except the [[Night Market]]), though they will eat grass if left outside. No hay will be consumed if they are left inside.
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Farm animals who live in barns and coops need to eat every day, one "portion" per animal. They can eat either fresh [[grass]] (if allowed outside) or [[hay]] (if kept inside or are unable to find grass). If eating fresh grass, coop animals need to eat 2 tufts of grass, and barn animals need to eat 4.<ref name="food" /> They do not die if not fed, but become [[#Mood|upset]] and cease production of animal products until feeding resumes. They do not need to be fed on a [[Festivals|festival]] day (except the [[Night Market]]), though they will eat grass if left outside. No hay will be consumed if they are left inside.
    
Newly hatched, born, or purchased animals do not need to be fed on the day they arrive on the farm, but baby animals thereafter need to eat one "portion" (the same as adults) each day. If they don't have food, they do not grow on that day.
 
Newly hatched, born, or purchased animals do not need to be fed on the day they arrive on the farm, but baby animals thereafter need to eat one "portion" (the same as adults) each day. If they don't have food, they do not grow on that day.
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<ref name="sellprice">See <samp>FarmAnimal::getSellPrice</samp> in the game code.</ref>
 
<ref name="sellprice">See <samp>FarmAnimal::getSellPrice</samp> in the game code.</ref>
 
<ref name="owlchance">See <samp>GameLocation::tryToAddCritters</samp> in the game code.</ref>
 
<ref name="owlchance">See <samp>GameLocation::tryToAddCritters</samp> in the game code.</ref>
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<ref name="food">See <samp>FarmAnimal:Eat</samp> in the game code.</ref>
 
</references>
 
</references>
  
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