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{{TOC right|npt=y}}
 
{{TOC right|npt=y}}
'''Animals''' fulfill several roles on your farm. Some are wildlife, with which you cannot interact. You may have a pet, a cat or dog, with which you can form a friendship. You may get a horse to ride. And of course, you may buy "farm animals" that are a source of various kinds of produce, providing resources and profit.
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'''Animals''' fulfill several roles on the farm. Some are wildlife, which cannot be interacted with. A pet, a cat or dog, can be earned which the player can form a friendship with. A horse can be bought to ride with. And "farm animals" can be bought which serve as a source of various kinds of produce, providing resources and profit.
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Most animals (not pets or wildlife) require a building to house them. These may be obtained from [[Robin]] at the [[Carpenter's Shop]], and usually require three days each for her to build. Baby "farm animals" (and related equipment needed for harvesting produce) can then be bought from [[Marnie's Ranch]]. Animals may also be hatched from an [[Incubator]]. As soon as an animal is acquired, it must be assigned to an existing farm building of the right kind, which is designated as its home. Each building has a limit to the number of animals to which it can serve as home. If at any later time, you wish to assign an animal to a different building, you can pet it, and the pop-up information box that appears has a control that allows you to make the reassignment.
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Most animals (not pets or wildlife) require a building to house them. These may be obtained from [[Robin]] at the [[Carpenter's Shop]], and usually require three days each for her to build. Baby "farm animals" (and related equipment needed for harvesting produce) can then be bought from [[Marnie's Ranch]]. Animals may also be hatched from an [[Incubator]]. As soon as an animal is acquired, it must be assigned to an existing farm building of the right kind, which is designated as its home. Each building has a limit to the number of animals to which it can serve as home. Animals can be assigned to a different building by first petting it and then the pop-up information box that appears has a control that allows the reassignment to be made.
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Baby farm animals must first mature into adults before they are able to produce animal products. Each morning, adult animals that live in coops (chickens, ducks, rabbits and dinosaurs) have a chance of producing products that can be gathered from the floor of their building. Using the [[Milk Pail]], cows can usually be milked daily, and goats can usually be milked once every two days. Sheep can be shorn with the [[Shears]] when their wool grows in, and pigs can be let outside to dig up truffles that you can then pick up from the barnyard.  
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Baby farm animals must first mature into adults before they are able to produce animal products. Each morning, adult animals that live in coops (chickens, ducks, rabbits and dinosaurs) have a chance of producing products that can be gathered from the floor of their building. Using the [[Milk Pail]], cows can usually be milked daily, and goats can usually be milked once every two days. Sheep can be shorn with the [[Shears]] when their wool grows in, and pigs can be let outside to dig up truffles that then be picked up from the barnyard.  
    
==Cat or Dog==
 
==Cat or Dog==
The player is allowed to adopt either a cat or a dog. The animal you adopt is dependent on which you choose as your preferred one in the character creation menu. You can choose among three different styles of cat and three different styles of dog.
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The player is allowed to adopt either a cat or a dog. The animal given to adopt is dependent on what was chosen as preferred one in the character creation menu. Three different styles of cat and three different styles of dog can be chosen from.
    
<gallery mode="nolines" widths="48px">
 
<gallery mode="nolines" widths="48px">
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</gallery>
 
</gallery>
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[[Marnie]] will be waiting outside your door with a dog or cat on the first sunny Wednesday or Friday morning in [[Spring]] after you earn {{price|1000}}. You must exit the [[Farmhouse]] between 6am and 9:30am to trigger this event. (If you haven't made enough money by about the 20th the event will trigger regardless.) Adopting the pet is optional (Marnie will ask if you want to keep it). You will be able to choose any name you want for your pet the moment you adopt it, though you can not change its name after adopting it (If you have not yet met Marnie when she comes with your pet, the meeting will count as an introduction).
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A cutscene will trigger where [[Marnie]] will be waiting outside the farm's door with a dog or cat on the first sunny Wednesday or Friday morning in [[Spring]] after earning {{price|1000}}. The [[Farmhouse]] must be exited between 6am and 9:30am to trigger this event. By the 20th of Spring the event will trigger regardless, regardless of if the player made enough money.) Adopting the pet is optional. Any name can be chosen for the pet the moment it is adopted, though its name cannot be changed after adopting it. If the player has not yet met Marnie before this cutscene, the meeting will count as an introduction.
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You can click on your pet once a day to pet it and it will show you its love [[File:DialogueBubbleLove.png|24px]].
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The pet has a maximum friendship of 1000, increasing by 12 every time it is pet. Every 200 points is equal to 1 level, and having 999 friendship points will make the player eligible for 1 point in [[Grandpa]]'s Evaluation. Click on the pet once each day to pet it. [[File:DialogueBubbleLove.png|24px]]
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Your pet has a maximum friendship of 1000, increasing by 12 every time you pet it. Every 200 points is equal to 1 level, and having 999 friendship points will make you eligible for 1 point in [[Grandpa]]'s Evaluation.
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After reaching 1000 friendship points with the pet, the following popup message will be received: " <Animal Name> loves you &#9825;"  &nbsp;Other than this message, there is no way to check friendship with the pet in-game.
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When you reach 1000 friendship points with your pet, you will receive the popup message: " <Animal Name> loves you &#9825;" &nbsp;Other than this message, there is no way to check your friendship level with your pet in-game.
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There is a bowl on some wooden tiles somewhere on the farm. It is on top left area next to the house on the standard, forest, wilderness, hilltop, and riverland farm. It is on the intersection of the different sections on the four corners farm, and right above the right shore on the [[beach farm]]. It can be filled with water for the pet. Watering the pet's bowl will result in the pet's [[friendship]] increasing by 6 points by next morning. Note that this will not trigger if it is raining the next morning.  On rainy days, the pet's bowl will automatically be full. If it rains before adopting a pet, the bowl will remain full until adopting a pet.
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There is a bowl on some wooden tiles somewhere on the farm. It is on top left area next to your house on the standard, forest, wilderness, hilltop, and riverland farm. It is on the intersection of the different sections on the four corners farm, and right above the right shore on the [[beach farm]].You can fill it with water for your pet. If you water your pet's bowl, the next morning your pet's [[friendship]] will increase by 6 points.  (Note that this event will not trigger if it is raining the next morning.)  On rainy days, your pet's bowl will automatically be full.  If it rains before adopting a pet, the bowl will remain full until adopting a pet.
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There is no mechanism for pet friendship to decrease. Ignoring the pet or using a [[Weapons#Slingshot|slingshot]] on it will not decrease friendship.
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There is no mechanism for pet friendship to decrease.  Ignoring your pet (or even using a [[Weapons#Slingshot|slingshot]] on your pet) will not decrease friendship.
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After earning 4 hearts of [[Friendship]] with the [[Wizard]], the player can enter his basement and change the style of cat or dog at [[the Shrine of Illusions]] for {{price|500}}.  They cannot change from cat to dog or vice-versa.
 
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After earning 4 hearts of [[Friendship]] with the [[Wizard]], you can enter his basement and change the style of cat or dog at [[the Shrine of Illusions]] for {{price|500}}.  You cannot change from cat to dog or vice-versa.
      
<gallery>
 
<gallery>
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[[File:Horse.png]]  
 
[[File:Horse.png]]  
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The horse is an in-game mount that boosts movement speed by 30% (increased by drinking [[coffee]]), and doesn't slow down while riding through crops on the farm. It's obtained by purchasing the [[Stable]] from the [[Carpenter's Shop]], and can be named the first time you try riding it.
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The horse is an in-game mount that boosts movement speed by 30% (increased by drinking [[coffee]]), and doesn't slow down while riding through crops on the farm. It's obtained by purchasing the [[Stable]] from the [[Carpenter's Shop]], and can be named the first time the player tries riding it.
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If you leave your horse somewhere, it will wait for you and on your return show the message "&lt;Horse name&gt; is wondering where you've been" or "Your loyal horse waits patiently for your return". If you go to bed after leaving your horse outside [[The Farm|the farm]], your horse will automatically find its way home and be in the stable the next morning.
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Leaving the  horse somewhere will result in it waiting for the player and on their return one of these messages will be shown: "&lt;Horse name&gt; is wondering where you've been" or "Your loyal horse waits patiently for your return". Going to bed after leaving the horse outside [[The Farm|the farm]], will result in the horse automatically finding its way home and in the stable the next morning.
    
The horse can't travel through small gaps (except gates) when travelling vertically.
 
The horse can't travel through small gaps (except gates) when travelling vertically.
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These can be interacted with while mounted on your horse:
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These can be interacted with while mounted on the horse:
 
* [[Gate]]: can be opened and closed.
 
* [[Gate]]: can be opened and closed.
 
* [[Coop]] and [[Barn]]: animal doors can be opened and closed.
 
* [[Coop]] and [[Barn]]: animal doors can be opened and closed.
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===Friendship===
 
===Friendship===
 
<div id="infoboxborder" style="min-width:48px"><span style="image-rendering:pixelated;image-rendering:optimizespeed;">[[File:DialogueBubbleLove.png|100px|center]]</span></div>
 
<div id="infoboxborder" style="min-width:48px"><span style="image-rendering:pixelated;image-rendering:optimizespeed;">[[File:DialogueBubbleLove.png|100px|center]]</span></div>
Animals that live in barns and coops have a friendship rating that can be seen by right-clicking the animal after petting (while holding [[hay]], you can not open this window which can be useful if you accidentally open it a lot). The rating is out of 5 hearts, is shown in half-heart increments, and is taken into account when deciding how likely that animal is to produce higher-quality products if that animal is capable of producing them in the first place.
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Animals that live in barns and coops have a friendship rating that can be seen by right-clicking the animal after petting (while holding [[hay]], this window cannot be opened). The rating is out of 5 hearts, is shown in half-heart increments, and is taken into account when deciding how likely that animal is to produce higher-quality products if that animal is capable of producing them in the first place.
    
Each half-heart is equivalent to 100 points of friendship, making the maximum value of Friendship 1000.  
 
Each half-heart is equivalent to 100 points of friendship, making the maximum value of Friendship 1000.  
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Mood is a very important factor when determining animal product quality and type. It is only taken into account when the game rolls animal produce at the beginning of the day, and has no effect otherwise.
 
Mood is a very important factor when determining animal product quality and type. It is only taken into account when the game rolls animal produce at the beginning of the day, and has no effect otherwise.
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Mood is a value from 0 to 255. You can estimate its current value from the message in the animals right click dialogue:
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Mood is a value from 0 to 255. Its current value can be estimated from the message in the animals right click dialogue:
 
*''<Animal Name> looks really happy today!'' indicates Mood is at least 200 and at most 255.
 
*''<Animal Name> looks really happy today!'' indicates Mood is at least 200 and at most 255.
 
*''<Animal Name> looks fine.'' indicates Mood is at least 30 and less than 200.
 
*''<Animal Name> looks fine.'' indicates Mood is at least 30 and less than 200.
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='''0.22'''</code>
 
='''0.22'''</code>
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Each time a product is rolled, a random number between 0-1 is rolled against this score. If the overall score is higher than the random number, a Deluxe product will be created. '''At max Friendship, Mood, and Luck, you will have a 38% chance of getting a Deluxe product'''
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Each time a product is rolled, a random number between 0-1 is rolled against this score. If the overall score is higher than the random number, a Deluxe product will be created. '''At max Friendship, Mood, and Luck, there is a 38% chance of getting a Deluxe product'''
    
=====Large Eggs and Milk=====
 
=====Large Eggs and Milk=====
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Slimes in a [[Slime Hutch]] need no food, but their troughs can be filled daily with water from the watering can.  If watered, they will produce [[Slime Ball]]s the next day.
 
Slimes in a [[Slime Hutch]] need no food, but their troughs can be filled daily with water from the watering can.  If watered, they will produce [[Slime Ball]]s the next day.
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Horses and pets do not need to eat, but pets will be happier once you fill the water bowl each day.
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Horses and pets do not need to eat, but pets will be happier once the water bowl is filled each day.
    
===Animals Trapped Outside===
 
===Animals Trapped Outside===
Animals that do go outside normally return to their buildings by 6pm, to sleep. Closing the barn doors again in the evening prevents them from leaving immediately in the morning to eat grass, before you have time to pet and tend them the next day. If you close the door before all the animals have returned, the ones left out over night are vulnerable to wild animal attacks.
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Animals that do go outside normally return to their buildings by 6pm, to sleep. Closing the barn doors again in the evening prevents them from leaving immediately in the morning to eat grass, before the player has time to pet and tend them the next day. Closing the door before all the animals have returned will result in the ones left out overnight vulnerable to wild animal attacks.
 
 
 
 
 
The exact conditions that cause an animal to be trapped outside are not clear.  It may be more likely for an animal to be trapped outside if the player does not leave the farm after 5pm (when animals begin to return to the barn/coop) and does not enter the barn/coop after 5pm.  (Leaving the farm and entering the barn/coop after 5pm both seem to cause animals to transport or spawn to the inside of the barn/coop automatically).  It may also be more likely to happen if the player goes to bed before 5pm.   
 
The exact conditions that cause an animal to be trapped outside are not clear.  It may be more likely for an animal to be trapped outside if the player does not leave the farm after 5pm (when animals begin to return to the barn/coop) and does not enter the barn/coop after 5pm.  (Leaving the farm and entering the barn/coop after 5pm both seem to cause animals to transport or spawn to the inside of the barn/coop automatically).  It may also be more likely to happen if the player goes to bed before 5pm.   
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==Selling Animals==
 
==Selling Animals==
To sell a coop or barn animal, right-click the animal after petting. The friendship/mood interface appears. Move the cursor over the gold coin button at the right to see how much you can sell the animal for. Click that button and the confirmation that follows to complete the sale.
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To sell a coop or barn animal, right-click the animal after petting. The friendship/mood interface appears. Move the cursor over the gold coin button at the right to see how much the animal can be sold for. Click that button and the confirmation that follows to complete the sale.
    
==Coop Animals==
 
==Coop Animals==
These animals cannot be purchased until a [[Coop]] is built on your farm, and must occupy a spot in a coop. They will leave their products inside the coop each morning.
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These animals cannot be purchased until a [[Coop]] is built on the farm, and must occupy a spot in a coop. They will leave their products inside the coop each morning.
    
===Chickens===
 
===Chickens===
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Whether you receive a white or brown chicken when purchasing from [[Marnie]] is random.
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Whether a white or brown chicken is received when purchasing from [[Marnie]] is random.
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After seeing [[Shane]]'s 8-heart event, each chicken you purchase from [[Marnie]] has a 1/4 chance of being blue. Aside from appearance, blue chickens are identical to white chickens.
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After seeing [[Shane]]'s 8-heart event, each chicken purchased from [[Marnie]] has a 1/4 chance of being blue. Aside from appearance, blue chickens are identical to white chickens.
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You may receive a White, Brown, or Blue (If blue has been unlocked) Chicken from incubating an egg of either type (White or Brown).
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A White, Brown, or Blue (If blue has been unlocked) Chicken can be received from incubating an egg of either type (White or Brown).
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To obtain a Void Chicken; in a random event after you sleep, [[Random Events#The Witch|a Witch]]. will fly over one of your Chicken [[Coop]]s, leaving you with a Void Egg in the morning.  Alternatively, you can purchase a Void Egg from [[Krobus]] for {{Price|5000}} in [[The Sewers]].  After you obtain the Void Egg, putting the egg into an [[Incubator]] (you must have the [[Coop|Big Coop]]) will result in the hatching of a Void Chicken.  
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To obtain a Void Chicken; in a random event after sleeping, [[Random Events#The Witch|a Witch]]. will fly over one of the Chicken [[Coop]]s, leaving a Void Egg in the morning.  Alternatively, a Void Egg can be purchased from [[Krobus]] for {{Price|5000}} in [[The Sewers]].  After obtaining the Void Egg, putting the egg into an [[Incubator]] (after having at least the [[Coop|Big Coop]]) will result in the hatching of a Void Chicken.  
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To obtain Golden Eggs and Golden Chickens, [[Qi's Walnut Room#Perfection Tracker|100% progress completion]] must be reached. After that, you can get a Golden Egg from [[Marnie's Ranch]] for {{price|100000}}, [[Qi's Walnut Room]] for {{price|100|gem}}, or the Witch.
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To obtain Golden Eggs and Golden Chickens, [[Qi's Walnut Room#Perfection Tracker|100% progress completion]] must be reached. After that, Golden Egg can be received from [[Marnie's Ranch]] for {{price|100000}}, [[Qi's Walnut Room]] for {{price|100|gem}}, or the Witch.
    
===Ducks===
 
===Ducks===
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==Barn Animals==
 
==Barn Animals==
These animals cannot be purchased until a [[Barn]] is built on your farm, and must occupy a spot in a barn. Their products are either gathered with a tool, or in the case of pigs, left on the ground outside while grazing.
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These animals cannot be purchased until a [[Barn]] is built on the farm, and must occupy a spot in a barn. Their products are either gathered with a tool, or in the case of pigs, left on the ground outside while grazing.
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Barn animals may become pregnant at random if the pregnancy option is enabled on their status menu.  This is opened by interacting with the animal after having done so to give it affection first.  An icon to the right of the menu can be toggled to allow pregnancy for that animal.  If an animal becomes pregnant, during the night a message box will pop up saying an animal gave birth.  The game will then prompt you to choose a name for the new animal. For pregnancy to happen you need to have upgraded to a Big Barn and have enough room for another animal.
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Barn animals may become pregnant at random if the pregnancy option is enabled on their status menu.  This is opened by interacting with the animal after having done so to give it affection first.  An icon to the right of the menu can be toggled to allow pregnancy for that animal.  If an animal becomes pregnant, during the night a message box will pop up saying an animal gave birth.  The game will then prompt the player to choose a name for the new animal. For pregnancy to happen the player needs to have upgraded to at least a Big Barn and have enough room for another animal.
    
===Cows===
 
===Cows===
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Pigs will find [[Truffle]]s after being let outdoors. [[Truffle]]s can be used in the [[Oil Maker]] to make [[Truffle Oil]].
 
Pigs will find [[Truffle]]s after being let outdoors. [[Truffle]]s can be used in the [[Oil Maker]] to make [[Truffle Oil]].
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Collection will be affected by Foraging skill, allowing you to gather iridium quality Truffles with a chance of double harvest.
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Collection will be affected by Foraging skill, allowing the player to gather iridium quality Truffles with a chance of double harvest.
    
During Winter, pigs will not produce [[Truffle]]s since the field is covered in snow and they won't leave the barn.
 
During Winter, pigs will not produce [[Truffle]]s since the field is covered in snow and they won't leave the barn.
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==Bugs==
 
==Bugs==
* If your pet is in position to block your movement up the corridor to the backwoods while you are riding your horse, it will not move to allow you through.
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* If the pet is in position to block movement up the corridor to the backwoods while the player is riding their horse, it will not move to allow the player through.
* You can easily glitch through one-tile-wide objects (like [[fences]], [[sprinklers]], or [[scarecrows]]) while riding the horse. Just ride vertically alongside the object, then turn 90° into the object.<div><ul><li style="display: inline-block;">[[File:Riding_1.jpg|thumb|left|Horse riding bug 1]]</li><li style="display: inline-block;">[[File:Riding_2.jpg|thumb|left|Horse riding bug 2]]</li></ul></div>
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* It is possible to easily glitch through one-tile-wide objects (like [[fences]], [[sprinklers]], or [[scarecrows]]) while riding the horse. Just ride vertically alongside the object, then turn 90° into the object.<div><ul><li style="display: inline-block;">[[File:Riding_1.jpg|thumb|left|Horse riding bug 1]]</li><li style="display: inline-block;">[[File:Riding_2.jpg|thumb|left|Horse riding bug 2]]</li></ul></div>
* Placing the horse behind the [[Ice Cream Stand]] when nobody is there lets you buy ice-cream. This can be done at any time or season, but the horse must be behind the top of the parasol.
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* Placing the horse behind the [[Ice Cream Stand]] when nobody is there lets the player buy ice-cream. This can be done at any time or season, but the horse must be behind the top of the parasol.
    
==References==
 
==References==
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