Changes

5 bytes removed ,  22:00, 31 August 2017
→‎Mood: Gradual drain for farming staying up late is still a thing, only thing that wasn't fixed. Thanks to JudasComplex for help confirming. Fixed up some incorrect happinessDrain values (Duck has a value of 10)
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*Petting ('''+32 to +36''' dependent on animal type, '''double''' amount if player has chosen the [[Farming#Farming Skill|Shepherd]] or [[Farming#Farming Skill|Coopmaster]] Profession and animal is of relevant type)
 
*Petting ('''+32 to +36''' dependent on animal type, '''double''' amount if player has chosen the [[Farming#Farming Skill|Shepherd]] or [[Farming#Farming Skill|Coopmaster]] Profession and animal is of relevant type)
 
*Eating Grass Outside ('''Sets Mood to 255''')
 
*Eating Grass Outside ('''Sets Mood to 255''')
*Season is Winter, animal is in an area with a Heater, and has mood 150 or higher ('''+4 to +8 every 10 minutes''' past 6PM the Player stays awake, up to 255. Only one heater required. ''overrides all other "every 10 minutes" effects'')
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*Season is Winter, animal is in an area with a Heater, and has mood 150 or higher ('''+4 to +10 every 10 minutes''' past 6PM the Player stays awake, up to 255. Only one heater required. ''overrides all other "every 10 minutes" effects'')
*Animal was fed ('''+4 to +16''', dependent on animal type, Calculated when the Player sleeps, checks whether the animal ate either hay or grass)
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*Animal was fed ('''+4 to +20''', dependent on animal type, Calculated when the Player sleeps, checks whether the animal ate either hay or grass)
*Animal outside after 6PM, but before 7PM, and has less than 150 Mood ('''+4 to +8 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'')
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*Animal outside after 6PM, but before 7PM, and has less than 150 Mood ('''+4 to +10 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'')
       
*Animal outside in the rain or Winter ('''-4 to -8 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'')
 
*Animal outside in the rain or Winter ('''-4 to -8 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'')
*Animal outside past 7PM ('''-4 to -8 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'')
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*Animal outside past 7PM ('''-4 to -10 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'')
 
*Player staying awake past 6PM, animal inside Barn or Coop ('''-4 to -8 every 10 minutes the Player stays awake''', until a minimum of 150 is reached.)
 
*Player staying awake past 6PM, animal inside Barn or Coop ('''-4 to -8 every 10 minutes the Player stays awake''', until a minimum of 150 is reached.)
 
*Animal slept outside ('''-Half of current Mood''',  Calculated when the Player sleeps)
 
*Animal slept outside ('''-Half of current Mood''',  Calculated when the Player sleeps)
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*Animal was not fed ('''-100''' Calculated when the Player sleeps)
 
*Animal was not fed ('''-100''' Calculated when the Player sleeps)
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To maximize Mood in seasons that are not winter, the player must pet their animals before they eat grass outside, and end their day as soon as possible after 6PM when all the animals are inside. Closing the door behind them will prevent them from eating grass outside before you can pet them.
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'''<font color="Red">Warning: The player staying up past 6PM in any season but Winter will result in all animals mood being gradually reduced to a minimum of 150, meaning you will never receive Mood bonuses when going to sleep late (Past around 8pm depending on animal type)</font>'''
    
===Produce===
 
===Produce===
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