Changes

3 bytes removed ,  00:48, 2 September 2017
→‎Mood: Fixing with values from FarmAnimals.xnb
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*Petting ('''+32 to +36''' dependent on animal type, '''double''' amount if player has chosen the [[Farming#Farming Skill|Shepherd]] or [[Farming#Farming Skill|Coopmaster]] Profession and animal is of relevant type)
 
*Petting ('''+32 to +36''' dependent on animal type, '''double''' amount if player has chosen the [[Farming#Farming Skill|Shepherd]] or [[Farming#Farming Skill|Coopmaster]] Profession and animal is of relevant type)
 
*Eating Grass Outside ('''Sets Mood to 255''')
 
*Eating Grass Outside ('''Sets Mood to 255''')
*Season is Winter, animal is in an area with a Heater, and has mood 150 or higher ('''+4 to +10 every 10 minutes''' past 6PM the Player stays awake, up to 255. Only one heater required. ''overrides all other "every 10 minutes" effects'')
+
*Season is Winter, animal is in an area with a Heater, and has mood 150 or higher ('''+4 to +8 every 10 minutes''' past 6PM the Player stays awake, up to 255. Only one heater required. ''overrides all other "every 10 minutes" effects'')
*Animal was fed ('''+4 to +20''', dependent on animal type, Calculated when the Player sleeps, checks whether the animal ate either hay or grass)
+
*Animal was fed ('''+4 to +16''', dependent on animal type, Calculated when the Player sleeps, checks whether the animal ate either hay or grass)
*Animal outside after 6PM, but before 7PM, and has less than 150 Mood ('''+4 to +10 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'')
+
*Animal outside after 6PM, but before 7PM, and has less than 150 Mood ('''+4 to +8 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'')
       
*Animal outside in the rain or Winter ('''-4 to -8 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'')
 
*Animal outside in the rain or Winter ('''-4 to -8 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'')
*Animal outside past 7PM ('''-4 to -10 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'')
+
*Animal outside past 7PM ('''-4 to -8 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'')
 
*Player staying awake past 6PM, animal inside Barn or Coop ('''-4 to -8 every 10 minutes the Player stays awake''', until a minimum of 150 is reached.)
 
*Player staying awake past 6PM, animal inside Barn or Coop ('''-4 to -8 every 10 minutes the Player stays awake''', until a minimum of 150 is reached.)
 
*Animal slept outside ('''-Half of current Mood''',  Calculated when the Player sleeps)
 
*Animal slept outside ('''-Half of current Mood''',  Calculated when the Player sleeps)
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