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390 bytes added ,  20:40, 30 October 2016
→‎Produce: Weird case of not resetting the days since last produce was created.
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Whether an animal produces Large or special products, and the quality of the products, is determined at the very beginning of the day by some randomness as well as a combination of Mood and Friendship.
 
Whether an animal produces Large or special products, and the quality of the products, is determined at the very beginning of the day by some randomness as well as a combination of Mood and Friendship.
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*If an animal has 150 Mood or above, it will gain the ability to produce Quality and Large or Deluxe products. ('''Note, this is just the ability, the actual chance for these items is covered in the sections below''')
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*If an animal has 150 Mood or above, it will gain the ability to produce Quality and Large or Deluxe products. ('''Note, this is just the ability, the actual chance for these items is covered in the sections below, Quality and Large/Deluxe products are not guaranteed''')
 
*If an animal is below 150 Mood, it still has a chance to have the ability to produce Quality and Large or Deluxe products. The lower the mood, the less likely. (The percent chance to gain the ability is equal to Mood/150)
 
*If an animal is below 150 Mood, it still has a chance to have the ability to produce Quality and Large or Deluxe products. The lower the mood, the less likely. (The percent chance to gain the ability is equal to Mood/150)
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Special case: If an animal meets the requirement to produce something, but does not gain the ability to create a Quality or Large/Deluxe product, the game will not register the fact that it produced an item that day. In this case, animals that normally would take multiple days to produce, will produce again immediately the next day.
    
====Deluxe and Large Products====
 
====Deluxe and Large Products====
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