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14 bytes added ,  01:03, 31 October 2016
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→‎Mood: Internal links
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'''Actions that affect Mood are as follows''' (''every 10 minutes refers to ingame minutes''):
 
'''Actions that affect Mood are as follows''' (''every 10 minutes refers to ingame minutes''):
*Petting ('''+32 to +35''' dependent on animal type, double amount if player has Shepherd or Coopmaster and animal is of relevant type)
+
*Petting ('''+32 to +35''' dependent on animal type, '''double''' amount if player has [[Shepherd]] or [[Coopmaster]] and animal is of relevant type)
 
*Eating Grass Outside ('''Sets Mood to 255''')
 
*Eating Grass Outside ('''Sets Mood to 255''')
 
*Season is Winter, animal is in an area with a Heater, and has mood 150 or higher ('''+5 to +8 every 10 minutes''' past 6PM the Player stays awake, up to 255. Only one heater required. ''overrides all other "every 10 minutes" effects'')
 
*Season is Winter, animal is in an area with a Heater, and has mood 150 or higher ('''+5 to +8 every 10 minutes''' past 6PM the Player stays awake, up to 255. Only one heater required. ''overrides all other "every 10 minutes" effects'')
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